iso
11-10-2002, 09:00 PM
I am just wondering how transferable LW models are to maya. I know that LW allows export to model formats such as .obj, .dxf, .3ds, but does a person run into any problems later on down the road with the model. In other words is there any limitations to this method rather than modeling directly in Maya for poly objects.
Also how does maya respond to using NURBS objects and poly objects. Which slows things down more. Let's say that a particular scene takes place in a bedroom, would it be advisable to model as much of the room using Nurbs of polys, assuming that in both cases care is taken to build the objects as simple as possible.
One last question, does Maya allow a person to have seperate subdivision settings for poly objects in the realtime and render time, or does a person have to bump up the sub'd settings at render time. Or is it a matter of always having a high sub'd object in a hidden layer during animation and unhide it during the render?
Thanks people, your help is much appreciated.
Also how does maya respond to using NURBS objects and poly objects. Which slows things down more. Let's say that a particular scene takes place in a bedroom, would it be advisable to model as much of the room using Nurbs of polys, assuming that in both cases care is taken to build the objects as simple as possible.
One last question, does Maya allow a person to have seperate subdivision settings for poly objects in the realtime and render time, or does a person have to bump up the sub'd settings at render time. Or is it a matter of always having a high sub'd object in a hidden layer during animation and unhide it during the render?
Thanks people, your help is much appreciated.
