estaxver
09-29-2005, 01:06 AM
I know one vertex in one object
float $pupil[]=`pointPosition -w pupil.vtx[70]`;
and the vertex in another.
float $eye[]=`pointPosition -w eye.vtx[600]`;
I want to snap the first vertex to the second one with only small difference in the z direction
float $delta=pupil[2] - 1.2
How can I now snap eye to pupil so that eye.vtx[600] get the coordinates of pupil.vtx[70] except in the z axis, where it should get $delta?
float $pupil[]=`pointPosition -w pupil.vtx[70]`;
and the vertex in another.
float $eye[]=`pointPosition -w eye.vtx[600]`;
I want to snap the first vertex to the second one with only small difference in the z direction
float $delta=pupil[2] - 1.2
How can I now snap eye to pupil so that eye.vtx[600] get the coordinates of pupil.vtx[70] except in the z axis, where it should get $delta?
