lowkey
11-10-2002, 01:14 PM
hi all,
i'm trying to create the following scene:
a brain swimming in a glass cylinder filled with nutrition fluid. -
now i already modelled the brain and cylinder, but i don't know how to make that fluid work.
several experiments with fluid dynamics brought no satisfying results. :hmm:
i tried to create a 3d container inside the glass, switched off all the borders and wanted to make the fluid and glass collide, so that it realistically fills up the volume.
what i want to achieve is that kinda blurry underwater effect. slight refractive distortion, if you know what i mean. :shrug:
the whole thing will be rendered in a toony kind of fashion so photorealism is not essential.
i hope this makes sense. any help will be welcome ! :)
PS:
the shading on the attached picture's just a raw approximation of the final result (at least i hope so !)
i'm trying to create the following scene:
a brain swimming in a glass cylinder filled with nutrition fluid. -
now i already modelled the brain and cylinder, but i don't know how to make that fluid work.
several experiments with fluid dynamics brought no satisfying results. :hmm:
i tried to create a 3d container inside the glass, switched off all the borders and wanted to make the fluid and glass collide, so that it realistically fills up the volume.
what i want to achieve is that kinda blurry underwater effect. slight refractive distortion, if you know what i mean. :shrug:
the whole thing will be rendered in a toony kind of fashion so photorealism is not essential.
i hope this makes sense. any help will be welcome ! :)
PS:
the shading on the attached picture's just a raw approximation of the final result (at least i hope so !)
