mynewcat
09-27-2005, 11:10 AM
Hey guys - I'm developed a funky workflow modelling technique that looks a bit like this:
4 ffd modifier
3 turbosmooth
2 edit poly - chamfer all edges
1 edit poly - box model basic shape
What I'm basically doing is box modelling basic shapes in a comic style, so that they have filleted edges and enough tesselation to be deformed as I want.
I find that the above stack does this quickly and effeciently.. although as I write this I kind of realise I don't need that turbsmooth modifer and could use nurms at point 2.
The thing is, all the edit poly at point 2 does is slightly chamfer all the edges from point one.... and it's hassle to have to do it manually.
I'd love to have a modifier that all it did was chamfer all edges, or all selected edges passed up the stack.
Now, I don't know if some crazy fool has already written this (wait while I google it - nope) but how hard would it be to turn a script into an actual modifier that worked in the way I want?
Can anyone talk to me about this?
does anyone fancy writing it it? - :bounce:
cheers.
4 ffd modifier
3 turbosmooth
2 edit poly - chamfer all edges
1 edit poly - box model basic shape
What I'm basically doing is box modelling basic shapes in a comic style, so that they have filleted edges and enough tesselation to be deformed as I want.
I find that the above stack does this quickly and effeciently.. although as I write this I kind of realise I don't need that turbsmooth modifer and could use nurms at point 2.
The thing is, all the edit poly at point 2 does is slightly chamfer all the edges from point one.... and it's hassle to have to do it manually.
I'd love to have a modifier that all it did was chamfer all edges, or all selected edges passed up the stack.
Now, I don't know if some crazy fool has already written this (wait while I google it - nope) but how hard would it be to turn a script into an actual modifier that worked in the way I want?
Can anyone talk to me about this?
does anyone fancy writing it it? - :bounce:
cheers.
