View Full Version : Do you use multiple UV maps for human?
09-27-2005, 12:51 AM
When you create the UV map and texture a human body, do you create separate maps for the head to get the most detail or do you put everything in a single map? Is it advisable to have separate UV maps?
09-27-2005, 07:57 AM
it would depend on wether the entire body was one object...if so, then yes, you would have to have them on one map, at a hight reolution, depending on the characters final output?
09-27-2005, 08:15 PM
Yah I'm talking about a single object. But is it practical to have separate UV maps? If there was only one for the entire body then the body occupies most of the map even though the head requires the most detail.
09-29-2005, 12:13 PM
you want as few parts as possible, to avoid seems. you also want to make those seems in place that arnt as noticable...under the arms by the armpit, where the leg joins the hip. but, i guess whatever works for you, just remember those seems! ooh, and if you got alot of detail, and the character will be seen close up, then crank up the resolution. :thumbsup:
09-29-2005, 01:57 PM
I would make a separate map for the head, as you usually want a lot of detail in the face, more than you need for the body.
09-29-2005, 06:44 PM
Is there a way to select all the faces associated with a particular UV map?
09-29-2005, 07:06 PM
Do you use Maya? If so, right-click in the texture editor and choose "faces", then select the faces of the UV-map. You can also select the UV's and CTRL-right-click and choose "to faces".
If you use Maya, you can then place your different UV-sets/maps in the different quadrants.
Have I understood you correctly?
If you have already assigned a material to some faces, you can right-click on the material in the Hypershade and choose "Select objects...".
09-29-2005, 07:06 PM
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