titopte
09-26-2005, 06:58 PM
hI,
iīm having trouble with mental ray and FG.
iīm showing an example scene, but happens every time i use some raytraced reflection and FG.
when i lit the scene just with hdri or skylight i got these black dots witch appear to be something related to FG samples.
the material from the sphere is a MR shader, where i have tryed lume metal, reflect base, and raytraced (3ds) on the surface slot.
hereīs a test
http://patagoniaotra.com.ar/mato/hdri.jpg
i have tried controlling the photons, but that doesnīt seems to work.
I remember seing something similar here in cgtalk, but i wasnīt able to find it.
For more information, hereīs another render with smaller radius in fg and another filter nš:
http://patagoniaotra.com.ar/mato/hdri2.jpg
i can blur the spots by setting bigger radius but thats unaccurate:
http://patagoniaotra.com.ar/mato/hdri3.jpg
could anyone have a clue on whatīs happening or what settings am i overlooking?
thanks in advance.
cheers
iīm having trouble with mental ray and FG.
iīm showing an example scene, but happens every time i use some raytraced reflection and FG.
when i lit the scene just with hdri or skylight i got these black dots witch appear to be something related to FG samples.
the material from the sphere is a MR shader, where i have tryed lume metal, reflect base, and raytraced (3ds) on the surface slot.
hereīs a test
http://patagoniaotra.com.ar/mato/hdri.jpg
i have tried controlling the photons, but that doesnīt seems to work.
I remember seing something similar here in cgtalk, but i wasnīt able to find it.
For more information, hereīs another render with smaller radius in fg and another filter nš:
http://patagoniaotra.com.ar/mato/hdri2.jpg
i can blur the spots by setting bigger radius but thats unaccurate:
http://patagoniaotra.com.ar/mato/hdri3.jpg
could anyone have a clue on whatīs happening or what settings am i overlooking?
thanks in advance.
cheers
