View Full Version : 3D cloud tutorial
slime 11-10-2002, 03:38 AM Hi!
I made a tutorial on how to make this image.
(3DStudio MAX and Afterburn)
It's on my site: www.wonderslime.com
Hope you like it and can learn something with it! :scream:
Regards.
Daniel.
http://www.wonderslime.com/data/ws0017.jpg
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amckay
11-10-2002, 08:37 AM
great work!
eudemonie
11-10-2002, 02:39 PM
thank you for the tutorial! very helpfull
Taoizm
11-10-2002, 09:26 PM
Very nice. :thumbsup:
I've added it to the listing of tutorials.
GRMac13
11-11-2002, 08:28 PM
How much is Afterburn? And what does it do besides clouds (ie. is it worth it)? We need to recreate something similar on an upcoming project and I'd like it to be as painless as possible.
slime
11-11-2002, 09:16 PM
Thank you very much for the comments!! :D
Afterburn is useful mainly for explosions, clouds, smoke, smoke trails, etc. If your project involves something like that I think it's worthy. The soft is about $300.
excerpt from www.afterworks.com:
"AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Armageddon, Dracula 2000, HBO trailer, Mechwarrior3 cine trailer, various IMAX movies and games such as Warcraft3, Starcraft, Sin and many others.
This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals, water and various procedurally defined "hard" objects.
Unique solutions (features) that were carefully designed and built into the AfterBurn set of plugins will introduce you to a completely new meaning for the word "creativity".
With AfterBurn Deamons you can even drill a hole through clouds or change the wind direction and strength.
AfterBurn Effects enable glowing based on particle age, or transferring AfterBurn Z-buffer, Mtl-buffer to MAX buffers so you can apply Glow or Depth of Field effects. The Numerous examples and presets on the CD will make learning easy and fun. "
Norbert
11-12-2002, 02:09 AM
The link on the "Etc." page isn't working for me.
Deepak Gupte
11-12-2002, 03:52 AM
The link is not workable
slime
11-12-2002, 05:21 AM
Sorry.
Seems that doesn't work in some older versions of IE.
I changed the code. Hope works fine now for everywone.
If still doesn't work, please tell me.
Regards.
Daniel.
Mahlon
11-14-2002, 04:17 AM
I saw your tut. That look great. What about render times?
mahlon
primal101
11-14-2002, 06:12 AM
slime
when you use afterburn does your ui act funny sometime and cashes.
Last semester i did an explosion using afterburn, it crashes almost all the time when i use it.
does your computer act this way or is it just my computer.
amckay
11-14-2002, 06:48 AM
As long as your copy's legit it should run fine, I've never ran into a single problem with afterburn, and I've ran it on maybe thirty something computers in my lifetime all different specs and OS's, so that says something :)
Allan McKay
slime
11-14-2002, 07:52 AM
The times were from 60 minutes to 200 minutes for frame. The sequence was only 190 frames, so it was aceptable.
[ 1024x576 on Athlon@1750Mhz ]
The rendertimes are so long because of the large quantity of particles, and the fact that sometimes they were very close to the camera (that increase render times).
I haven't had any problems with afterburn either. It's a great piece of software! :)
Daniel.
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