View Full Version : Maya/Max Animation Reel
Pascaru 09-26-2005, 01:22 AM Hello,
I am a Maya and 3DSMax Character Animator.
I worked on several projects, such as Cinematics (50 Cent Bulletproof, Mark Ecko's Getting Up, Ceasar 4), in-game animations and commercials.
Here's a link to my Animation Reel (53secs):
Animation Reel (http://pascalhang.free.fr/DLD/PascalHang_Animation.avi) DIVX (14Megs)
Animation Reel Quicktime file (30megs) (http://pascalhang.free.fr/DLD/PascalHang_Animation.mov)
http://pascalhang.free.fr/images/Animations/AnimationReel.jpg (http://pascalhang.free.fr/DLD/PascalHang_Animation.avi)
Link to my website: http://pascalhang.free.fr (http://pascalhang.free.fr/)
Please let me know what you think about my reel.
Thank you for your time.
Pascal Hang
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Jinchuuriki
09-27-2005, 02:24 AM
Heh, the music makes it so serious...
But yeah, I liked the demo reel. However, the first part with the guy in his underwear needs to be knocked back to later. When I look at reels, I expect to be grabbed at the beginning. Like a topic sentence of a paragraph, what you see first sets the pace of what follows.
Although the guy is impressive and smoothly animated, its just... its like I don't want to be associated with watching it, you know? I'm looking over my shoulder hoping no one is seeing me watching the guy stumble around. This is a negative effect I was feeling. Perhaps put clothes on the guy to kick it up a notch with fabric dynamics?
Anyways, my favorite part is the break dancing red ninja and the gymnist/tennis blocky guys was awesome! It was so fluid and realistic!
So all in all, I think the piece is conflicted. Like you are trying to level with your audience on a casual level but at the same time you are strictly holding back and being very direct with content...
Great animation though! (the editing needs just a little bit of polish)
disrupt
09-27-2005, 04:42 PM
Hey you have put alot of time into these but I really think they need more polish. The first one especially. There are alot of problems with balance in that one, and personally I think it shouldn't be on your reel at all. Some of your later stuff is much better in my opinion. I like your 3rd clip the best, the one doing the back hand springs. That one shows pretty good physics. I would probably put that at the beginning of your reel. The spinning ninja guy is pretty nice too. I like when he jumps off the wall to hit the tennis ball or whatever, but don't replay it is slow motion. In my opinion that is super cheesy. I think the peppy walk cycle is probably the second best piece on your reel. I would put that last. I am not sure if the other walk cycle is a guy limping or some type of ghetto fabulous strut. But that one is not as good as the peppy walk. To make this a stronger reel I think you could take out the first 2 clips and add at least one acting clip to show your range as an animator. Nice work.
Geese Howard
09-27-2005, 07:18 PM
hmmm. personallly, i don't think the "drunken fist" scene is as bad as Disrupt makes it out to be...but there were some balance issues, most noticeable when he's hobbling to the right.
Otherwise i agree with most of Disrupt's comments. I think the Ninja and the Squashball guy are the strongest. The "coolguy" strut was hard to tell, and doesn't help that you were using the Max bipeds. but ya, a scene with a facial rig/lip sync will show u don't only know "action" animation, although the action is very nice for the most part.
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09-27-2005, 07:18 PM
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