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BlackNull
09-25-2005, 06:56 PM
*************************** LATEST UPDATES ******************************************

final image reworked

Well guys, I could not resist to try and improve this image, so I did a new background and reworked the feel of the image. Hope you guys like it!

I added it to my finished work thread (http://forums.cgsociety.org/showthread.php?t=308776) and the overview of the project is there as well

You can check out a higher res image here: high resolution (http://www.pierrebourgeot.com/images_post/Oolox/Oolox_still_final2_big.jpg)

http://www.pierrebourgeot.com/images_post/Oolox/Oolox_still_final2_medium.jpg

BRIEF OVERVIEW

http://www.pierrebourgeot.com/images_post/Oolox/Oolox_Overview_Page1.jpg
http://www.pierrebourgeot.com/images_post/Oolox/Oolox_Overview_Page2.jpg
http://www.pierrebourgeot.com/images_post/Oolox/Oolox_Overview_Page3.jpg
http://www.pierrebourgeot.com/images_post/Oolox/Oolox_Overview_Page4.jpg
http://www.pierrebourgeot.com/images_post/Oolox/Oolox_Overview_Page5.jpg



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hi everybody, been working on this character lately. It's from a concept by Aaron St. Goddard who kindly gave me permission to model it. It's pretty much ready for z-brush...here are some earlier wips up to the latest update and the concept. Lemme know what u think.

http://www.pierrebourgeot.com/images_post/Oolox/oolox_ref2.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox10.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox11.jpg

Theht
09-25-2005, 07:40 PM
saw this one already on tweak.. turns out really well BlackNull... not much to crit only the feeds are mybe too boxy... but anyways cant wait too see the ZPasses and Textures... :)

OGRE EX
09-25-2005, 08:24 PM
As usual BlackNull, your work is A-M-A-Z-I-N-G. I wanted to be one of the first to reply to your new project, so I don't have much for crits. I just wanted to tell you, I admire you work, and I'll definitely watch this one.
-OGRE

AndrewHwang
09-25-2005, 08:59 PM
Awsome work Pierre, gald you decided to share this with us on cgtalk. Nice to see that the modeling phase has been finished, if your textures are anything like the ones on Vlassic this is gonne be amazing, I was wondering if you were planning on taking him into zbrush by any chance? Looking forward toy our progress.

Andrew

BlackNull
09-29-2005, 11:42 PM
thanks a lot for the replies guys, started texturing the face, moving on to the body soon. :wip:

AndrewHwang: yup, used z-brush and photoshop :)


http://www.pierrebourgeot.com/images_post/Oolox/oolox13.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox14.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox15.jpg

TheUnkind
09-29-2005, 11:49 PM
:applause: wonderful

slice56
09-29-2005, 11:51 PM
looking sweet! :bounce:

the spikes on the top of the head seem too clean compared to the rest of the model though.

Crackjoe
09-30-2005, 12:28 AM
awesome design man. I agree with the spikes comment, imho they would look better textured more as bone they look too much like steel. Cant wait to see the finished product, until then keep on groovin.

ivanisavich
09-30-2005, 01:25 AM
I think I just wet myself.

nubian
09-30-2005, 01:55 AM
this is absolutely beautiful work.

Lordrych
09-30-2005, 02:04 AM
This looks amazing, I love your work, the centaur beast was phoenominal, did you ever finish it? Also do you mind me asking to see you low poly character before z-brush?

Baron

jdsb
09-30-2005, 02:28 AM
good god man, that is insane.:scream::eek:

foreverendering
09-30-2005, 02:40 AM
Hey man, you got another fan here :) Love your stuff and this is looking great! Keep it up, defininately an inspiration

Jinian
09-30-2005, 06:13 AM
The face itself looks great. WIth that much detail you've modeled i doubt if there is anything else you'd need to zbrush it for. The face texture is pretty solid with very similar color schemes and feel as with your other models. I'm glad you've established your own style and have chosen to not commit the same sharpness of the creases of your modeling as with your other models this time around.

My only crtique is i think the shoulder blades could be defined more as with the heels of his feet. Right now his heel looks like there is an accodian shoved in it. I would use proper reference for the back of the foot.

Cheers.

MacAndre
09-30-2005, 06:58 AM
the char and the tex looks great.
my only critc is the shape of the eyes. i don´t like the round shape, it looks very unrealistic. :) ;)

KaDDD
09-30-2005, 08:17 AM
woOOOOowWWwwwwww . . ..

extra :thumbsup: ! ! !very nice design and concept ! ! all is great for u !
i like the hands desgin aned the textures/shader's !! just for mu self : an wet aspect can maximise the beast aspect ! !! very good job , i bookmark this! ! for see the next step :)

thjazi
09-30-2005, 08:20 AM
great modeling and texture !!!

INFINITE
09-30-2005, 11:54 AM
You are a true god Blacknull! amazing detail and texturing work, well done! cant wait to see the finished model! :thumbsup:

airvinny
09-30-2005, 04:13 PM
sup Pierre!?!

great looking work man... great modeling lines/curves(flows very well) and the texturing is coming along very nicely dude.
ps. Canada misses you man!!!

TES
09-30-2005, 05:31 PM
hi pierre...nice work man!! its all done in zbrush-model+textures?looking so good!!go on!

rustbucket
09-30-2005, 08:36 PM
Bravo man! Your modeling and texture work is very inspiring. Cant wait for the next update!

FlexGiddy
09-30-2005, 08:47 PM
very, very sexy.....

Ed

learner88
10-01-2005, 05:39 PM
Wow,great organic modeling,someday I will be good as you..some day..sigh!

The concept and the textures are great!Is that the final shader on his head?i think it would be a bit more glossy.

webhead
10-01-2005, 08:42 PM
:applause: :applause: :applause: :applause: :applause:

BlackNull
10-05-2005, 11:49 PM
Thanks so much for your interest to this character, my computer wasn't working for a few days but now I'm back on track with a little update. The torso is still a w.i.p, playing around with the textures...

TheUnkind, ivanisavich, nubian, jdsb, foreverendering, thjazi, I N F I N I T E, rustbucket, Flex Giddy, webhead: Thanks guys

slice56, Crackjoe: Thanks a lot, the horns were not finished but now for this update they are more dirty.

Lordrych: hey! thanks, about the centaur, I did continue it almost to completion and I'm planning to post some updates when i get back to it. I didn't end up doing much in zb except for the bump map, so the modeling was all done in xsi.

Jinian: Thanks for your comment, you're right I didn't need to do much in zb...altho I could have pushed it further in detail, I felt like just playing around with the textures more. I definitely need to touch up some modelin', especially the heel like you've mentionned.

mac_andre: Thanks, I wanted to stick with the concept for the shape of the eyes, maybe I'll play around with some face shapes tho.

m@lonet: Thanks, I want to make him a bit wet-looking like you've mentionned, still playing around with spec.

airvinny: thanks buddy, I miss Canada too!

TES: Thanks, just a little zb work for the bumps, the rest was done in xsi and photoshop.

learner88: thanks, nothing is final with me hehe, still playing around with the shader.

http://www.pierrebourgeot.com/images_post/Oolox/oolox16.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox17.jpg

foxco
10-05-2005, 11:57 PM
Hey buddy, Oolox is looking so wicked! I cant wait to start modeling again. im going to start My guy on saturday :scream:

I hope you will let me Use my Rig on oolox haha, with XSI 5 and Gator tools it should Take a day! man i love xsi5. words just cant explain!

anywho i cant wait to see this guy with all the texture maps done up! hes looking so awsomse

Peace for now bro


-fox

rblitz7
10-06-2005, 12:01 AM
Amazing concept!!, Unbelievable model!!:scream: one question did you have image planes from the concept art or did you just model from that concept pic?

jdsb
10-06-2005, 01:54 AM
my god man, thats tight:eek::eek:, its really great, thanks for posting:argh:

KolbyJukes
10-06-2005, 01:55 AM
bump looks a little strong, or maybe its just too contrasty on the chest, I think it'd be nice if the abdomen and maybe some of the pecs were a different kind of surface, with a different diffuse pattern, perhaps something softer.

just some ideas, sweet stuff man
-K.

Crackjoe
10-06-2005, 02:27 AM
nice man those cuts look really good on his stomach i can almost feel them.

visualboo
10-06-2005, 03:55 AM
Looking good Pierre. Keep the updates comin bro.

Love the gashes in his stomach but I agree with everything that Kolb said.

MrPositive
10-06-2005, 08:32 AM
Wow! My only crit would be that the pectoralis muscles are more defined and muscular than in the sketch where they sag a bit. Still this is coming out wonderfully.

BlackNull
10-06-2005, 10:29 PM
thanks for the replies guys, I focused on the torso for this update trying to improve it taking in consideration the given advices. I'll work on the back next.

XsifoX: hey buddy, thanks for your comment, xsi5 is looking ever so sweet indeed. *sigh xsi.... :love:

rblitz7: Thanks! I only had that one reference image to interpret it in 3D; a lot of fun that way because I can use my imagination to create the rest. :wip:

jdsb: thanks, hope you like this update :thumbsup:

KWAK: thanks for your advice kol, really helps. This update is still contrasty... but keeping it in mind.

Crackjoe: Thanks! my arm can feel those cuts too...j/k

visualboo: thanks dude, I'm keeping the updates comin' see!!!

Mr. Positive: Thanks, I did make the pecs bigger than the ref, I decided to add a bit more volume for the 3D interpretation.

http://www.pierrebourgeot.com/images_post/Oolox/oolox18.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox19.jpg

pablov
10-06-2005, 10:37 PM
looking sweet Pierre!!

jut one comment, may u could add more colour variaton to the skin, looks a bit desaturated.

Anyways, awesome model, as always!!

jdsb
10-07-2005, 12:50 AM
oh god,the progress is phenominal, true quality,loving these updates...:bounce::bounce::bounce::bounce::bounce:

Jinian
10-07-2005, 01:21 AM
I agree with kwak, the bump is a bit too contrasty and bumpy. It could use some softening and the diffuse texture could use more color detail and contrast on the abdomen and chest area. I like how the bumpiness trancends from bumpy to soft around the neck area, you could use more of this transition for the chest and abdomen area as well.

Just my two cents. but great texture detail work you've got there.

Ni_20
10-07-2005, 12:31 PM
Textures are simply amaizing!!! Perfect job.

My crit. only: maybe for that big monster his eyes could be bigger?

enthombed
10-07-2005, 04:31 PM
great model dude, i like this job so much, Aaron rock too... i think he´s happy with this model who you mke.

Congratilations

Cya

Icaro

Isurus
10-07-2005, 04:44 PM
it's great! maybe add some dirt or somethign to his skin. looks like he's just taken a bath or something.

PhuongDPh
10-07-2005, 04:47 PM
:banghead: :banghead: :banghead: :banghead: :banghead:
Five for you
Sorry I haven't any critiques.

OGRE EX
10-07-2005, 09:23 PM
Hi Pierre. Again your work is too amazing for me to crit. Obviously, because I rely on YOU to crit my work. I really need to ask though, if you have any special brushes or techniques to texture your models. They are always amazing, and I can't help but want to aspire to that level. I'm only about 6 months into 3D animation though, so I have a ways to go. Thanks for any help you may have. Hey maybe you can post it on your new site as a tutorial? I already check your site every day or so to see if its updated :) Have a good one Pierre. 5 Stars.

Also, I know its not in the original concept image, but maybe give him some sort of chains/handcuffs or a legcuff with a broken chain on it. Or some sort of metal accessories/hardware. I know you probably won't implement it, but its just a thought. I would think someone somewhere would want to wield the power of this beast, and TRY to train it.
Good Luck
-Jeremy

formoso
10-07-2005, 09:55 PM
amazing work.
is it me or based upon the shoulder anatomy and scale there should be some flaps of skin running down his neck. dont ask me why i just feel that way.

AndrewHwang
10-07-2005, 09:58 PM
awsome update pierre, looking forward to the rest of the textures.

BlackNull
10-08-2005, 12:40 AM
Sup everybody! Thanks for all your comments. Pulled a late night but I wanted to have an update showing some back views of the model.

pablov: thanks buddy, I'll do some tweaking to the chest keeping what u said in mind.

jdsb,enthombed, LATROMMI_SUINEG, AndrewHwang: big thanks guys

Jinian: Thanks for all your crits and ideas, always helps :thumbsup:

Ni_20: thanks, doesn't hurt to give it a quick try

Isurus: Ooloxes generally don't take baths, the water is very rare where it lives, mostly rocks. But to show you guys, I had to powerwash him a bit, maybe I'll let him run wild a little to get him dirty. :D

OGRE EX: Thanks! don't hesitate to crit, it really helps to have so many eyes on this. It's also good practice to try to find what could be improved in a model :) I was thinking of giving him some extra stuff, I'm still undecided... good luck with your model :thumbsup:

formoso: Thanks. Yup, I think there should be some flaps of skin, I'm not sure how far I can push my bump map though, maybe I'll go back to modeling for that.

http://www.pierrebourgeot.com/images_post/Oolox/oolox20.jpg

Augh
10-08-2005, 01:01 AM
Hey man. I have really been loving watching this one, I think my favourite musclemonsta I have seen so far o_o The concept is a little craggier overall but going by Aaron's style, and your own style, the slight shift ppl mentioned of a little more muscle seems to be working well. I really love the tiny bright owl eyes and the sharp little mouth, even just that slightly turning pose of the head is giving him a lot of character too. I feel like I should crit somewhere hehe, so maybe I'm thinking the rolls of fat on his back are looking a little even, maybe make one of them heavier, or vary the space between their ends and the backbone? Heh I think the back/shoulder cuts work even better than the belly ones possibly.

Really, really nice o_O Do you have a reel around man, or in the making maybe *hope*

Please do continue ^_^

dcmoutinho
10-08-2005, 02:23 AM
no words, 5 stars !:buttrock:

BlackNull
10-09-2005, 06:41 PM
Thanks guys, I'll be posting an update with the arms and legs textured soon. For those interested I'll also be posting exemples of my texture maps and uvs once they are almost done.

Augh: Thanks for your comment, I agree with the rolls of fat, some tweaking for that is on my list. I'm taking some time off as a vacation/putting together some characters.

dcmoutinho: Thanks man :)

dharmasduke
10-14-2005, 02:36 AM
looks really solid, no crits.:bounce:

rustbucket
10-14-2005, 07:24 AM
The back is looking fantastic! Your textures are really adding a lot of story to this character. I agree about the comments regarding the bump in the front view. It could use some overall softening up, especially in the belly area. Amazing work here! Cant wait for the next update.

XingWei
10-14-2005, 07:37 AM
amazin detail! can i see a detailed non-texture version plz.?

Scorpio
10-14-2005, 11:34 AM
Looks great...keep the updates coming...maybe throw-in shome of your ZBrush tips.

piajartist
10-14-2005, 11:51 AM
kick butt concept and really like his face! character has a great scary likeness

taisir
10-14-2005, 02:41 PM
as usual - really great!!!

do you use 3dsmax?

Drakaran
10-14-2005, 03:14 PM
nice replication of the concept. I'm not really fond with the placement of the mouth cause the critter won't be able to open its mouth effectively, but that was none of your doing. great job.

NeptuneImaging
10-15-2005, 07:26 PM
Wow, next to Vlassic, I love this one too. Reminds me of the characters for that game Gears of War. I have nothing to crit at all...this is five star worthy. Well, for additions, what if you put blood all around his mouth and stuff....? As if he chewed the crap out of a human body.

And I would make his eyes glow too if he hides in the dark...

AWESOME WORK, PIERRE! :) :thumbsup:

BlackNull
10-17-2005, 08:22 AM
Some updates...playing around with presentation and all, I'll render more angles soon.

=3dlp=: thanks buddy, update your green dude! :wip:

rustbucket, Scorpio, piajartist, Drakaran: Thanks for your comments guys

XingWei: Thanks, I'll post one shortly

taisir: Thanks, I use XSI, creator of the univ... j/k :D

HaloAnimator: Thanks man, I should add some blood on his mouth, good call, the concept seems to have it.

http://www.pierrebourgeot.com/images_post/Oolox/oolox21.jpg

foxco
10-17-2005, 09:06 AM
:deal: shouldn't you be like a lead modeler somewhere by now :buttrock: hehe oolox is looking so good bro. my only suggestion is see what the feet look like if you give them a more rough scaly texture. much like the hands/thighs, the feet should look rougher due to the fact that they are bare and traverse rough lands by the looks of the character. just seems fitting to make them look more worn and torn

bonne nuit

-cfox

ps... i like your rock :bowdown:

learner88
10-17-2005, 11:49 AM
great work!

NeptuneImaging
10-17-2005, 03:07 PM
Holy crap...now that looks really cool.... I love the eyes too...

Smaw
10-17-2005, 06:17 PM
Holy $h*t. That looks incredible. I knew you'd do well, but this is so much better than I anticipated! :bounce:
I also like that VFS style round pedestal too :p

I noticed that someone asked you if you used 3dmax. that's a good sign, buddy. lol

Smaw
10-17-2005, 06:19 PM
hey, is that snow on that pedestal? if it is, some snow on his feet would look cool, if not, never mind.

BlackNull
10-17-2005, 06:26 PM
Thanks guys, did some tests with the platform, thought I'd share it with you guys. I'll be doing some displacement test as well on the character. The bump map isn't holding that well from a distance.

XsifoX: haha thanks man, I'll try to add rougher skin on the feet, good point.

learner88, HaloAnimator: Thanks guys

Smaw: Hey man, thanks!! max...good times hehe . yup, it's snow as this updates shows, he should definitely have snow on his feet.

http://www.pierrebourgeot.com/images_post/Oolox/oolox22.jpg

PhilOsirus
10-17-2005, 06:29 PM
Really good job. I'm wondering if you could make the skin between the fingers more translucent (either with SSS or just by making it more flesh-colored instead of rock-like) because between the fingers the skin is always thinner and light passes through it. Right now it looks a bit too much like a painted statue because of the lack of visible changes in skin thickness.

jdsb
10-17-2005, 08:54 PM
damnit, you are a machine.:argh::drool:;):p

Heber
10-17-2005, 09:29 PM
gimme 1280 px renders for my desktop at work hehe.
bastard... :)

Strannik
10-17-2005, 09:37 PM
Interesting idea.

OGRE EX
10-17-2005, 10:37 PM
Pierre, ever since I saw and followed the progress of Vlassic, you have impressed me beyond belief. You did it again with Oolox, and I will say that you are by far my favorite 3D Artist. Period. I hope to stay in contact with you, and hopefully achieve a fraction of your talent. Keep it up.

BTW I fixed the mouth corners on my Samurai model, and am currently working on the ear. I'll be sure to send you updates, and thanks for the help once again. :) Have a good one.
-Jeremy

P.S. Some 1280x1024 Renders would be great. I'de love to use your work as my wallpaper ;)

BlackNull
10-18-2005, 02:19 PM
Phil "Osirus": hey, great idea! I'm going to paint a hint of sss effect in the color map itself, should work better than trying to get proper sss...but I'm still testing it so we'll see how next update turns out.

jdsb, Heber, gpashkov: Thanks a lot guys, pushing for a new update soon!

OGRE EX: wow thanks for your message! don't hesitate to send me wips, glad I could help! good luck with your model :)

TES
10-18-2005, 03:39 PM
oooh such great progress!!! your work is great .... the textures and displace are great!!

narutochen
10-22-2005, 02:19 PM
nice work man love the style.!!! you are one of the best.

pablov
10-23-2005, 01:32 AM
wow is looking better and beter every time, pierre.

thats it!!!, this one looks finish, he he posted in finish 3d works :bounce:

BlackNull
10-25-2005, 03:10 PM
Hi guys, how do you think this big beast got his wounds from?? Here is a WIP of the wolf that has just been hunted, revived an old model. It's really a cross between a wolf/dog/thylacine. The scene takes place right after the hunt, and traces of blood will be shown on the "rock weapon", snow and such... The pose will be adjusted so that the wolf's body remains in the beast's right hand. Hope you like it.

TES, narutochen, pablov : Merci guys :thumbsup:

http://www.pierrebourgeot.com/images_post/Oolox/oolox24.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox25.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox26.jpg

mustan9
10-25-2005, 03:13 PM
my god man! Your amazing.

Wow!

I love the teeth and gums.

NeptuneImaging
10-25-2005, 04:13 PM
Damn, Pierre, that is one amazing model...I feel kind of bad for the wolf though. He is about to die. Are you using XSI Advanced?

enthombed
10-25-2005, 05:07 PM
Amazing model dude, the details is great...Congratulations

Icaro

foxco
10-25-2005, 05:28 PM
hey bro, nice wolf. i never knew u were going to make a wolf for oolox. thats rad. keep it up

-fox

learner88
10-25-2005, 07:28 PM
unespected update!very nice!

jdsb
10-26-2005, 02:52 AM
thats pretty cool mate:scream::argh:.cant wait for more updates on oolox and the wolf:eek::eek::argh::buttrock:

valri22
10-26-2005, 05:14 AM
Hey Pierre, wow this looks awesome!! You have a huge talent here. What is that saying.. with great power comes great responsibility? You have the power Pierre! Would ya mind sharing some of it? This is real inspiring, keep it up.

BlackNull
10-26-2005, 10:29 PM
Sweet guys, glad u like what's on the menu! I thought I'd post an update on the Oolox, tweaked things all around, he also as some snow/ice on him from the cold nights. I'll have more close up shots soon and bigger full body render. The platform has been updated as well but that's for next update.

mustan9, enthombed, XsifoX, learner88, jdsb, valri_22: Thanks for passing by and for the nice comments guys :thumbsup:

HaloAnimator: Thanks man, don't feel bad for the wolf, he gave an honorable battle and in the wild it's survival of the fittest! Yup, using xsi adv.

http://www.pierrebourgeot.com/images_post/Oolox/oolox27.jpg

Jinian
10-27-2005, 01:20 AM
I'm currently playing a video game right now with a character head design very similar to your Oolox. It's called "Shadow of the Colossus". If you haven't seen this game, check it out to see what im talking about.Are you drawing inspiration from it by any chance? But, i really do think it was just a coincidence.

Anyways, great work, its really coming along. You definitely fixed this for the better, I seem to like the skin surface better now from its scaly look before.

jdsb
10-27-2005, 01:27 AM
really like the upper neck there,reminds me of ehm...somebody:scream: , poor wolf...good luck mate:)

BlackNull
10-27-2005, 04:21 PM
hi guys, I'm pretty much done the modeling of the wolf. Just have to fix some of the wrinkles, I was pulling a "vampire slayer" look for his nose wrinkles but I'd like to alter them a bit as a friend suggested me. For now I'm going back to the oolox for a bit, fixing stuff here and there. I decided to get rid of the circular platform idea and instead having a ground that leaves me more space and freedom to have him in his native environment.

Jinian: Hey, I haven't heard of that game but I'm gonna check it out, I'm curious about it. Glad you like the new look, maybe a bit too dry on the torso?

jdsb: haha whoever it reminds you of, I wouldn't want to be in his shoes lol

http://www.pierrebourgeot.com/images_post/Oolox/oolox28.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox29.jpg

sarNz
10-27-2005, 04:34 PM
wow, youre my new hero lol. the beast is amazing, and so is the dog. i try to mimic wireframes for wrinkles, but mine always look so unnatural... congratulations on being such a great artist, and im totally digging those scary eyes the oolox has! 5* from me

PaulAdams
10-27-2005, 04:50 PM
Killer work man, honestly. I'm was thinking of modelling a pitbull and this is inspiring. Anyway, the front legs look a little bit odd to be.. maybe make them a bit thicker as they go up, they look quite rigid at the moment.

The silhouette and poly flow look great.

NeptuneImaging
10-27-2005, 05:07 PM
Damn, that dog looks awesome as hell..I can't wait until you put fur on it. On Oolox, the spikes on his head look like metal, unless it is intended. The dog should have some red eyes too.

Have you seen the game Gears of War...?

Nick Unden
10-27-2005, 08:49 PM
Pierre! You've been busy! Looking good!
It's nice to see some great work done in XSI. So what are you up to? You're not in France are you?
Drop me a line,

nick.

learner88
10-28-2005, 05:55 AM
I really like the leg muscles!

smaddl
10-28-2005, 09:38 AM
amazing work!! love especially the wolf :eek::applause::eek:

MASTERSHOKHAN
10-30-2005, 01:06 AM
First, I would like to say, " great work! " Thank you for all the pics when you update and for answering very single person that replies here. We know that it is very time consuming and we all apreciate it.

Now, to the real deal stuff. *Stupid Question Alert*

1.What sizes are all the textures for the this character?

head
torso
arms
legs

...pixels, inches,or what?

Thank you in advance

BlackNull
10-30-2005, 09:09 AM
Here is a composition test for the rotation of the model, there are a few things on my list to fix already but thought I'd show you guys. :wip:

sarNz, learner88, smaddl: Thanks guys :)

Woof: Thanks for your comment, hopefully the model being rigged and posed gets rid of that rigid look you were mentionning.

HaloAnimator: Thanks man, the spikes right now are metal...for some reason I'm tempted to leave it metal...we'll see :) I'm not sure if putting red eyes on the dog would be distracting, because the oolox is the main point of interest and it would drag the attention away from him, good thought tho :thumbsup: I heard more about gears of war than actually seeing it, haven't played any games in a looong time.

Nick Unden: Hey teacher hehe, long time no see, yeah I'm back to france right now...clock is ticking till i forget all my english..

MASTERSHOKHAN: hey, glad to share my work with you guys. here are my texture sizes in pixels, I would suggest to keep your maps square...wondering if it's a big deal or not though.

Head: 1600x1600
Torso: 1760x2432
Arm_Leg: 1856x2432

http://www.pierrebourgeot.com/images_post/Oolox/oolox30.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox31.jpg

PaulAdams
10-30-2005, 09:24 AM
Oh hell yeah! That looks ****ing fantastic. I really dig the dogs pose now. Awesome.

foxco
10-30-2005, 09:53 AM
your nuts bro... just nuts. i love it

my only beef is the snow on oolox but ya ill revise that statement once i see it textured and such

Cheers dude

-fox

morphar
10-30-2005, 10:26 AM
Looks amazing, cant wait for it to be texturized ;D

Absolutely love the dog, the pose is just perfect!

Great work =)

kaffo
10-30-2005, 11:33 AM
hell.. thats good. The modeling rocks(!), texturing is also good but the modeling just.. whoa! :D

Jinian
10-30-2005, 12:22 PM
Nice pose, and i like the whole composition you've got there. If i would suggest one thing it'd be the texture. I think, you could add more color variations to your diffuse texture. Since it just appears like one shade of color to me blending together. Also, maybe try blending the zbrush detail a little bit better as well, it seems like one pattern of bump detail starts too abruptly after another. Basically those critiques are just my two cents, just a matter of style preference of choice.

Poisen
10-30-2005, 04:14 PM
really sweet stuff!
no crits from me,
i like the whole misshapen ideal on it, that and the dead dog really make it an evocative composition.
top shelf modeling too, nice and neat! :thumbsup:

jdsb
10-30-2005, 06:29 PM
holy chihuahua,thats deadly mate, just killer work

Heber
10-30-2005, 10:51 PM
hey man,
almost fell out my chair man!
very powerful image pierre! critiquing anything would just be nitpicking at this point.
frontpage worthy already.
:)

BlackNull
10-31-2005, 04:24 PM
Woof, morphar, kaffo, Poisen, jdsb, Heber: Muchos thanks! Really glad you like the new update guys :thumbsup:

XsifoX: Thanks man, I'm at the state where I got rid of the snow on him right now...unless I make it look right I just won't have it.

Jinian: Glad you like the composition! I added more contrast to my texture, hopefully that will be enough to add more colors. I know what you mean about blending the different bumps better, gets hectic at time but I'm on it :wip:

XSI users: Does any of you guys ever tweak the "bsp settings" in the render options under Optimization? If set right, it's suposs to decrease drastically render time...the settings are scene specific but just wondering if you guys had good results or even ever looked at it. :thumbsup: Thanks

NeptuneImaging
10-31-2005, 05:15 PM
I usually tweak BSP scenes on environment scenes (it is time consuming for me too)....and the times are really sweet. It cuts a third off my render time... there was a trick in lightwave where I use a flat 1x1 polygon to fake a scanline renderer.

But when using GI, I leave it alone...

NeptuneImaging
10-31-2005, 05:28 PM
Here is a composition test for the rotation of the model, there are a few things on my list to fix already but thought I'd show you guys. :wip:

sarNz, learner88, smaddl: Thanks guys :)

Woof: Thanks for your comment, hopefully the model being rigged and posed gets rid of that rigid look you were mentionning.

HaloAnimator: Thanks man, the spikes right now are metal...for some reason I'm tempted to leave it metal...we'll see :) I'm not sure if putting red eyes on the dog would be distracting, because the oolox is the main point of interest and it would drag the attention away from him, good thought tho :thumbsup: I heard more about gears of war than actually seeing it, haven't played any games in a looong time.

Nick Unden: Hey teacher hehe, long time no see, yeah I'm back to france right now...clock is ticking till i forget all my english..

MASTERSHOKHAN: hey, glad to share my work with you guys. here are my texture sizes in pixels, I would suggest to keep your maps square...wondering if it's a big deal or not though.

Head: 1600x1600
Torso: 1760x2432
Arm_Leg: 1856x2432

http://www.pierrebourgeot.com/images_post/Oolox/oolox30.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox31.jpg

Now I feel even more bad for the wolf...awesome Pierre...are you going to be able to get the wolf's fur in without it clipping through Oolox's hands?

graffb
10-31-2005, 05:37 PM
OOOh my god!
Very great scene! I don't say a word.
Congrat

valri22
10-31-2005, 08:53 PM
Wow Pierre, amazing scene. This is the coolest scene I've ever seen on here! Very inspiring and I love the weight you've got with the dog. Can't wait to see it textured. The first texture you had on the head (the closeups) looks the best =) You're gonna have a pretty sweet demo!I just can't stop looking at this one...

rblitz7
10-31-2005, 08:58 PM
Holy ShiZNiK!!:eek::eek: Awesome update!:bounce:

formoso
10-31-2005, 10:29 PM
theres a utility on xsi net which will render out your image with various bsp settings and record the render times. theres no other way to determine the best settings than trial and error i believe. if anyone knows another way... well tell us. btw your scene is great i feel alot of weight in your character both through the pose and the modelling. as for the bumps i dunno it looks like all your bumps arent even on there yet when i compare textureing updates to this.

alexfalchi
10-31-2005, 10:54 PM
Just WOW!!:thumbsup:


Alex.

NeptuneImaging
11-01-2005, 12:47 AM
theres a utility on xsi net which will render out your image with various bsp settings and record the render times. theres no other way to determine the best settings than trial and error i believe. if anyone knows another way... well tell us. btw your scene is great i feel alot of weight in your character both through the pose and the modelling. as for the bumps i dunno it looks like all your bumps arent even on there yet when i compare textureing updates to this.


You can see your render times by turning on the verbose options in the rendering options...

Looks for the syntax

Wallclock or something like that in the script editor

Heber
11-01-2005, 01:53 AM
You can see your render times by turning on the verbose options in the rendering options...

Looks for the syntax

Wallclock or something like that in the script editor

hes not talking about displaying how long the scene takes to render, hes talking about what sort of bsp settings would achieve an optimal render time, its true you have to test different settings and see which ones will work best, thats the only way i know unless theres an "auto compute"? but even then auto compute is more like a starting point for me.

BlackNull
11-01-2005, 08:17 AM
sweet.

HaloAnimator, formoso, Heber: thanks for the bsp talk, I'm running some tests and will let you guys know what settings worked for me. It better cut my render time in half or else :cry:

formoso: on this last render, there wasn't any bump map applied on the model, just displacement on the platform, not sure if this is what u mean though.

graffb, rblitz7, alexfalchi: Thanks a lot guys :)

valri_22: thanks val, glad u like the update. I'll be doing an overview of the project once it's done :wip:

XSI users: u guys have any good results with the new "sss_fast_simple" shader in xsi5? so far it's been eating up my color map, I can't get the subtleties I need for the sss. still testing tho...if anyone has settings to share for the sss, (when color, spec and bump are applied to the model), don't hesitate to share :thumbsup:

alexfalchi
11-01-2005, 09:49 AM
XSI users: u guys have any good results with the new "sss_fast_simple" shader in xsi5? so far it's been eating up my color map, I can't get the subtleties I need for the sss. still testing tho...if anyone has settings to share for the sss, (when color, spec and bump are applied to the model), don't hesitate to share

I have the same problem with sss-fast skin:( , for this I used sssDiffusion..I think is better:)
Sorry I cant help you.

Alex.

kaffo
11-01-2005, 10:03 AM
I'm glad to tell you, your modeling inspired me so much, that when i got home from work that day i started modeling a similar character my self. Not identical lol, but i'll try to get as realistic muscles, texturing etc.

Ill try to finish it and post in the Gallery, or at least in the WIP-section.

drummer
11-01-2005, 12:30 PM
WOW !! this is awsome :eek: !!
I think this is really professional and great wok !
I'm waiting for more update
coooool

NeptuneImaging
11-01-2005, 01:32 PM
sweet.

HaloAnimator, formoso, Heber: thanks for the bsp talk, I'm running some tests and will let you guys know what settings worked for me. It better cut my render time in half or else :cry:

formoso: on this last render, there wasn't any bump map applied on the model, just displacement on the platform, not sure if this is what u mean though.

graffb, rblitz7, alexfalchi: Thanks a lot guys :)

valri_22: thanks val, glad u like the update. I'll be doing an overview of the project once it's done :wip:

XSI users: u guys have any good results with the new "sss_fast_simple" shader in xsi5? so far it's been eating up my color map, I can't get the subtleties I need for the sss. still testing tho...if anyone has settings to share for the sss, (when color, spec and bump are applied to the model), don't hesitate to share :thumbsup:


Well, I use the weight of the overall color multiplier (Plug your texture into this) to .45. For the front scattering, set the weight to .55 (Plug your texture into this.), change the radius to 8. Set the depth to 8. For Back Scattering, use the colour of red, set weight to about 8. set the radius/depth to 35. Feel free to post a render.

rustbucket
11-01-2005, 05:16 PM
Simply stunning. You've created a very powerfull image here.

Milivoj-Lemonade3D
11-04-2005, 08:31 AM
man, that's some amazing work! Just great, no comment other than that!
p.s. rblitz7, Jesus that's a great avatar!hehehe,

rblitz7
11-04-2005, 10:36 AM
man, that's some amazing work! Just great, no comment other than that!
p.s. rblitz7, Jesus that's a great avatar!hehehe,
lol, thanks!:D

DieByTheSword
11-04-2005, 12:27 PM
wow.. * subscribes like crazy *

kkm
11-04-2005, 01:34 PM
I have a question for you. how long did you can get this picture? I mean character and texture and lichtsetup.

kkm

atomjack
11-04-2005, 09:10 PM
:eek: This is so well done! Nice composition with the pose. Very inspiring work. I'm looking forward to seeing it textured

S3b
11-04-2005, 09:17 PM
I love it! I love it! I love it! Fantastic model!!

jdsb
11-05-2005, 06:53 AM
whats to say,incredible man,greattt,waiting for more updates:argh::argh::argh::argh::argh:

Kralle
11-05-2005, 08:46 AM
Once again Im amazed by what people can create. This Modell looks Intense, the Anatomy also is just amazing.

DAREONER
11-05-2005, 04:37 PM
tres tres bon, le posing dechire, ca serai dommage de le laisser sur un socle et de ne pas le mettre dans un decor

BlackNull
11-05-2005, 07:17 PM
been away for a few days... i usually prefer to have an update, but I needed some time off my screen. I'm very thankful for everybody's interest to this piece and am working hard on the next update. Thanks for you guys sharing settings and ideas, really appreciated.

alexfalchi, HaloAnimator, Bryn: Thanks for the help either here or by pm!

kaffo: Hey, great man, can't wait to see some wips :thumbsup:

drummer, rustbucket, milivoj popovic, DieByTheSword, atomjack, -=s3b=-, jdsb, Kralle: Once again, your comments are much appreciated, thanks :thumbsup:

kkm: how long? mmm tough question as I have changed country in the middle of this, and been away from my comp for some time... but I started august21st.

DAREONER: merci beaucoup, je pense faire une image avec un fond...decors ect...ainsi que de faire une rotation sur son socle dans une demo. Mais bon, en premier finir les textures et ne pas trop rater l'éclairage... :)

raijonlu
11-06-2005, 03:55 PM
really astonishing and intense scene...great modelling skills...
I would recommend to not overdo with texturing...
it destroys the clarity of a model fast...
keep it subtle and clean...

:thumbsup:

LouisBrowne
11-08-2005, 01:44 AM
Brillaint Black.

My only crit would be, the dog's face looks quite tense to be dead. I think if the tongue was hanging a little more out of it's mouth, it'd help.
Love the ground texture.

I've been using your ZB technique for my lavademon, thanks for the inspiration.

BlackNull
11-09-2005, 02:05 PM
hi guys, lil update...texturing the wolf/dog thing right now. Tweaked stuff here and there, hope you like it. :thumbsup:

raijon.lu: Thanks, i totally agree about how easy it is to destroy a piece with overdone textures, always been fighting against it. Trying to make the dog textures more subtle.

Louis J. Browne: Thanks, good call on the tongue, I made it hang more, not in this update though.

http://www.pierrebourgeot.com/images_post/Oolox/oolox32.jpg

formoso
11-09-2005, 02:31 PM
great model and great looking textures and i like the hair alot. my only crit is lighting and shader. what i would like to see would be some more colour variation in the the lighting and some subtle reflectivity on the body.

mustan9
11-09-2005, 02:36 PM
:thumbsup::thumbsup:
:bounce::bounce:
:eek::eek:

Wow! I love it.

Congrats on finishing it!

enthombed
11-09-2005, 03:22 PM
Man, you continue the greatfull works, i love so much your models and details.

You have a new fan here ehehehe.

Cya

ZeroCartin
11-09-2005, 03:23 PM
^__^ cool dood. I think ur going the right way, but seeing it as it is in winter, i think it could be better if u worked a bit on the texture of the big guy, since i dont think it should be as brown as it is. Imo, it has to have some evidence of snow all over his body, and maybe a bit more by his hands, anyways, its still really nice work. Keep it up! :)

learner88
11-09-2005, 03:56 PM
I really like the colour of the snow!great work!

airvinny
11-09-2005, 07:03 PM
crazy lookin comp bro, hehe, so you decided to take off the melted snow on him, great job Pierre, tres magnifique!!! front page, front page, front page

alexfalchi
11-09-2005, 07:39 PM
Pierre, great update mate:thumbsup:
Lovely textures.



Alex.

narutochen
11-09-2005, 07:42 PM
man this one bloody nice model !! fine model ! keep up the great work dud:eek: e!!

jdsb
11-10-2005, 02:33 AM
omfg,front page.. back page... homepage... sidepage ? :argh::argh::argh::hmm::banghead::argh:

gigan
11-10-2005, 02:50 AM
looks nice... are you using xsi hair for the the 'loin cloth' (the hair on the arms/shoulders look like alpha maps though)? i really like the textures of the environment also. the only thing that bothers me is the ice/snow on his foot/feet... they look a bit too contrived. keep up the good work...

rblitz7
11-10-2005, 03:12 AM
WOWZERS! Awesome man! lets see that 360 spin!!

cas3dxserve
11-18-2005, 05:10 AM
Lately I've been laying back taking a rest or a break,... but after looking at this.
BREAKTIME IS OVER :) - Back to work for me :)


Thank you for sharing this with the world.


CAS

Mfunky
12-16-2005, 08:06 AM
hi man!!!

great job :thumbsup:
which software did you use to model the character?

sootin
12-16-2005, 10:37 AM
Brilliant Work!

Don't really need to say much more than that. :)

Stratus
12-16-2005, 12:49 PM
Love the creature ... unique! Great textures! Will follow this thread closely.:thumbsup:

stuh505
12-16-2005, 04:40 PM
WoOoOOoW!

That is a well designed and modelled character, the stretchiness of the skin and hands is so unique

BlackNull
01-06-2006, 11:30 AM
hi guys, I've been out of internet for quite some time now, moved to a new house ect...But I have an update to share, I will post it in the finished work thread as well. I'm moving on to other things now, hope you guys like it. :) Thanks a lot to all of you following this thread, and helping out :thumbsup: I will answer questions when I get back, I'm in bit of a hurry right now :wavey:

http://www.pierrebourgeot.com/images_post/Oolox/Oolox_still_medium.jpg

learner88
01-06-2006, 02:10 PM
Nice environement but the edges of the creature on the background seem a bit too blurred.

mustan9
01-06-2006, 02:36 PM
You know I am a huge fan of your work! This is just amazing stuff. Stop it, because your setting the bar so high I'll never reach it.

If I could be your student, and you my teacher I could learn so much!

Just amazing!!!

D-E-A-N
01-06-2006, 03:46 PM
man, you finally did a final image with this awesome character, it looks great, very good job with the whole composition. :thumbsup: 5*

could you tell us a bit about the snow shader/texture, how you`ve done that?

cheers,
dean

rblitz7
01-06-2006, 04:05 PM
Very cool composition! Amazing job man!:thumbsup: Are we gona be able to see a rotation?

alexfalchi
01-06-2006, 05:32 PM
Ammazza work man!! very cool!

Alex.

foreverendering
01-06-2006, 05:36 PM
Awesome work!

BlackNull
01-09-2006, 01:21 PM
hi guy, I will do some tweaking before calling it done, some areas that have been pointed out to me could use some adjustements/reworking. Thanks again for following the progress, I hope next update I can call it done hehe. I will also post different passes for the image for the ones interested :bounce:

formoso: thanks for your comment, I tried to add more color variation in this update, but I think I want to bring back some cooler blues in the image, going to play around with color correcting. :p

mustang9, enthombed, alexfalchi, narutochen, jdsb, sootin, Stratus, foreverendering : Thanks a lot for you encouragements guys! :bounce:

ZeroCartin: Thanks man, I decided to leave out snow on his body even though it could have been a nice touch, I was having a hard time to get it right, thanks for your comment :thumbsup:

learner88: Thanks man, I will take another look over the depth of field :p

airvinny: Thanks dude, yeah the snow wasn't working out, unless i get it looking good I'd rather not put it

gigan: hey thanks man, yes i was using xsihair but it wasn't looking very good on the body so I took it out.

rblitz7: Thanks, 360 spin will be on my demo, stay put :p

cas3dxserve: Thanks, good luck on your work!

Mfunky: Thanks, I'm using xsi to model

stuh505: Thanks, aaron st goddard is the one to congratulate for the design!

D-E-A-N: Thanks man, the snow is a blend with a color pass, a final gathering/shaded pass, and an ambient occlusion pass; I'm using displacement for the modeling and for the still I enhanced it with little reflections here and there.

valri22
01-09-2006, 05:46 PM
PIERRE ROCKS!!!

You are awesome =) Keep it up.

BlackNull
01-11-2006, 06:45 AM
hi guys, I tweaked the image, hope it works better. It's color corrected, and the tree in the background is moved more to the side. I think I will call it done now :bounce: :bounce:

----> Finished Work Thread (http://forums.cgsociety.org/showthread.php?t=308776)

val: thanks val, lets see more progress on the frog! :wip:

-----> high resolution (http://www.pierrebourgeot.com/images_post/Oolox/Oolox_still_final_big.jpg)

http://www.pierrebourgeot.com/images_post/Oolox/Oolox_still_final_medium.jpg

http://www.pierrebourgeot.com/images_post/Oolox/oolox_AO_Pass.jpg
http://www.pierrebourgeot.com/images_post/Oolox/oolox_wires2.jpg

johnwoo
01-11-2006, 08:08 AM
Well executed and a very high quality finish...You have done a fantastic job of visualising weight and mass...good job dude :thumbsup:...5 stars...easily...

jjcoolio
01-11-2006, 02:23 PM
I love your style of modeling. amazing creature models.Your work is very inspiring. 5 stars from me.

the-lone-deranger
01-11-2006, 02:43 PM
great work... nice clean modeling and really cool design. your textures are top notch too.


did you use hair software for the fur on his loin-cloth? it looks great

mustan9
01-11-2006, 03:09 PM
did you use hair software for the fur on his loin-cloth? it looks great

I didn't even notice the fur! haha...

usually these fur renderer's have a different contrast or lighting from the rest of the scene, and you notice them right away.

This fur blends in so nicely you don't even realize it's a different style of texture.

But, we already knew this was amazing work! :)

Crackjoe
01-11-2006, 04:23 PM
HELL YES!! This piece came out looking so good, this just skyrocketed you to my number one favorite cgartist. Keep it up man I cant wait to see your next project.

BlackNull
01-12-2006, 01:03 PM
Thanks a lot everybody, I did a very brief overview of the project, i posted it on the Finished Work Thread too.

johnwoo,Crackjoe: Thanks guys :)

jjcoolio: Thanks a lot, your models are rockin' :buttrock:

the lone deranger: Thanks mate, I used the Hair Tool in XSI, I find it a bit hard to work with but with trials and errors u can get some cool result.

mustan9: Thanks man, I kept the spec super low on the fur, it helps to make it blend better, glad you like it :thumbsup:

http://www.pierrebourgeot.com/images_post/Oolox/Oolox_Overview_Page1.jpg
http://www.pierrebourgeot.com/images_post/Oolox/Oolox_Overview_Page2.jpg
http://www.pierrebourgeot.com/images_post/Oolox/Oolox_Overview_Page3.jpg
http://www.pierrebourgeot.com/images_post/Oolox/Oolox_Overview_Page4.jpg
http://www.pierrebourgeot.com/images_post/Oolox/Oolox_Overview_Page5.jpg

BlackNull
02-08-2006, 06:48 PM
Well guys, I could not resist to try and improve this image, so I did a new background and reworked the feel of the image. Hope you guys like it :thumbsup:

I added it to my finished work thread (http://forums.cgsociety.org/showthread.php?t=308776)

You can check out a higher res image here: high resolution (http://www.pierrebourgeot.com/images_post/Oolox/Oolox_still_final2_big.jpg)

http://www.pierrebourgeot.com/images_post/Oolox/Oolox_still_final2_medium.jpg

EricLyman
02-08-2006, 07:21 PM
man, I'm coming in to this thread late, but WOW I really like your character designs and the modeling looks really nice to boot. Can't wait to see it on the front page.

Maxko
02-08-2006, 08:03 PM
That's really great piece of work!
:bounce:

karabo
02-08-2006, 08:43 PM
love the image but for some reason this guy doesn't fit in it. If he was from such an area wouldn't he be furry? or at least wouldn't he wear something warmer? He's very scaly, which gives him a reptilian, cold-blooded feel so I don't think such a cold climate would be the best place for him but that's just my 2 cents, lol. You have amazing talent.

authentic
02-08-2006, 08:56 PM
The new Bg is really better; I wasn't found of your sun colors. My only staying crit would be about smoke at foot which doesn't seems natural.

casesensative
02-08-2006, 09:24 PM
I like the second image better, excellent breakdown.

did you model the wolf in the standard pose, rig it and then pose him in the dead position, like you did with the main creature?

Happy Trees
02-08-2006, 09:41 PM
The second background is much better. Oh and the snow at the feet(smoke) was that to add a more dynamic feel to the piece?

If so I think the woolf draging on the ground could have used more of that.

In the end its a great piece of work. You spent a lot of time on it.

lildragon
02-20-2006, 10:26 PM
Man, you gotta start posting these gems in gallery finished once completed. I almost missed this :p

Incredible work, love the weight and mass and good topology.
{PLUGGED}

-lild

AndrewHwang
02-20-2006, 10:40 PM
hey pierre Congrats on the front page! well deserved, looking forward to seeing your wolvie updates

Heber
02-20-2006, 10:54 PM
about time this got up there,
someone hire this guy! check out the rest of his work for sure.

BlackNull
02-20-2006, 11:13 PM
WOW thanks so much lildragon, it's a real honor! I couldn't believe this thread would come up again, and front page!! I actually posted the image in the finished work thread some time back, I have a link to it on first page. or here finished work thread (http://forums.cgsociety.org/showthread.php?t=308776) :bounce: :bounce: :bounce: :cry: <---JOY

Andrew Hwang: so unexpected haha

Heb is my personal agent in case you guys had not noticed j/k haha, thanks dude

XingWei
02-20-2006, 11:16 PM
about this this got up there,
someone hire this guy! check out the rest of his work for sure.

w00t, pierre is not employeed rightnow?! that is messed up.

jjcoolio
02-20-2006, 11:33 PM
Congratulations on the front page, Null!
Front page well deserved. I think this should had been on the front page a long time ago ..and its about time..

xtrm3d
02-20-2006, 11:52 PM
congratulation for teh front page ..
this stuff is plain gorgeous ...
i would just like to suggest to add some breathing condensation .. :-)

BRUTICUS
02-21-2006, 08:54 AM
excellent work man, I love the model my only crit would be in the compositing of the final image. You see a black rim around the entire, maybe more light would help with that.

D-E-A-N
02-21-2006, 09:44 AM
wohoo, congrats Pierre for the plug. well deserved, no doubt. :thumbsup:

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