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dave_baer
11-09-2002, 08:47 PM
(Car modeling)

How can I achieve the same effect as 3D Max's Mesh Smooth in Maya using Polys?

For example...
http://www.fraghq.com/brainswell/images/cab.jpg
You see the hard lines and egdes around the curves? I want those smoothed out. If I smooth only those faces, then I get weird geometry everywhere else. Also, the NORMALS SOFTEN/HARDEN option doesn't do much to make it smooth either.

Any suggestions?

BlueRenner
11-09-2002, 09:47 PM
The trick lies in the normals.

First "Set Normals To Face" over the entire object, then "Average Normals".

- Blue

AWAKE
11-10-2002, 02:49 AM
Then shade that truck up and call him optimus...


.....Looking nice, Dave

Jozvex
11-10-2002, 05:21 AM
Meshsmooth in Maya is just called Smooth.

Select the object and go to Polygons > Smooth

tuna
11-10-2002, 10:57 AM
in maya 4.x there is a plug called CPS wich does essentially what meshsmooth does.
i didnt like that so i used a way of converting the polys to subD and back again (using level 0 verts) this worked really well (as long as i didnt have to render with MR)

in maya 4.5 it comes with approximation which is basically a CPS tool implemented by A|W.. it works the same way meshsmooth does.

i tried using my old method of converting to subD and back, but in maya 4.5 this doesnt work too well and it leaves me multiple meshes ect which i havent found out yet wth is wrong with it :thumbsdow

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