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ClassicDrogn
09-24-2005, 05:06 PM
First, hello all, I'm ClassicDrogn (CD for short - even IRL, since there are a plethora of Bens in my area.) I've done some considerable one-vertex-at-a-time modelling starting... oh, late 80sish, I think, with some very basic package I can't remember the name of on a Mac Plus, through several newer machines and software (but still pretty lame - Carrera was as high as I ever got on the complexity scale) but have just started on Blender. Contrary to what I've read, the learning curve doesn't seem to be that bad, but I have run into something sticky with subdivision modeling. Here is a screen grab of the model in a 3d window set to Camera View and Solid:

http://users.adelphia.net/~merrynh/cashew/grunion/pasteModel.jpg

Nice and basic, a subsurf 2 cone that had been subdivided once as well, then tweaked a bit to get a fuller shape and the blobs around the base. The problem I have is that when I actually render it, it appears to be rendering a subsurf 1 cone, no matter how high I set the actual values. Render image:

http://users.adelphia.net/~merrynh/cashew/grunion/pasteRender.jpg

So... why?

If it will help any, the .blend file is here (http://users.adelphia.net/~merrynh/cashew/grunion/paste.blend).

The system is a Mac G4 1GHz DP, with 512Mb RAM and OS 10.2

- CD

Arowe
09-24-2005, 09:59 PM
my best guess(I cant open your blend file for some reason :S) is that you didn't set the render subsurf value to the same as the 3d display value. If you look under the subsurf button, thre are two buttons with a number in them. One of them is the level of subsurf you see in the 3d display, and the other is the level of subsurf while rendering. If that's not the problem, then I don't know.

Scott Wilkinson
09-24-2005, 11:28 PM
Also, click on "set smooth"

Blikkie
09-25-2005, 12:11 AM
Sounds like Arowe is right. If you want something smooth and blobby you might want to consider replacing your tri's with quads. That should unsharpen the top a lot.

Oh, and I don't know if you use some spectacular new build or so, but the .blend doesn't open...

ClassicDrogn
09-25-2005, 02:55 AM
Sounds like Arowe is right. If you want something smooth and blobby you might want to consider replacing your tri's with quads. That should unsharpen the top a lot.

Oh, and I don't know if you use some spectacular new build or so, but the .blend doesn't open...Yeah, that fixed it. As for the top, I want it pointy - I'm doing a Barbarian Paste of the North, so it's going to have a hollywood-viking horned cap, which the pointy head fits right into. I've got a minimal, somewhat cartoony face on there (as befits a jello-oid life form) and am now discovering the joys of rigging IK chains for the tentacle earms I extruded off two of the bottom bulges.

The build I'm using is 2.37a, downloaded off the Blender.org web site - I'm not a good enough prgrammer to assist in developement, so I stick with release versions as a general rule. Hence, I have no idea why the .blend file is proving problematical.

Anyway, thanks for the answers!

- CD

Womball
09-25-2005, 03:07 PM
I am a noob to the forums as well. Not to blender, but I do have a noobish question. How do you merge vertexs into one point in blender 2.33? I am used to the older versions of blender and it seems to have changed.

Blikkie
09-25-2005, 09:35 PM
2 options:

Either select both vertices and press Alt + m.
Or use remove doubles if they are close and you want to clean up.

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09-25-2005, 09:35 PM
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