ClassicDrogn
09-24-2005, 05:06 PM
First, hello all, I'm ClassicDrogn (CD for short - even IRL, since there are a plethora of Bens in my area.) I've done some considerable one-vertex-at-a-time modelling starting... oh, late 80sish, I think, with some very basic package I can't remember the name of on a Mac Plus, through several newer machines and software (but still pretty lame - Carrera was as high as I ever got on the complexity scale) but have just started on Blender. Contrary to what I've read, the learning curve doesn't seem to be that bad, but I have run into something sticky with subdivision modeling. Here is a screen grab of the model in a 3d window set to Camera View and Solid:
http://users.adelphia.net/~merrynh/cashew/grunion/pasteModel.jpg
Nice and basic, a subsurf 2 cone that had been subdivided once as well, then tweaked a bit to get a fuller shape and the blobs around the base. The problem I have is that when I actually render it, it appears to be rendering a subsurf 1 cone, no matter how high I set the actual values. Render image:
http://users.adelphia.net/~merrynh/cashew/grunion/pasteRender.jpg
So... why?
If it will help any, the .blend file is here (http://users.adelphia.net/~merrynh/cashew/grunion/paste.blend).
The system is a Mac G4 1GHz DP, with 512Mb RAM and OS 10.2
- CD
http://users.adelphia.net/~merrynh/cashew/grunion/pasteModel.jpg
Nice and basic, a subsurf 2 cone that had been subdivided once as well, then tweaked a bit to get a fuller shape and the blobs around the base. The problem I have is that when I actually render it, it appears to be rendering a subsurf 1 cone, no matter how high I set the actual values. Render image:
http://users.adelphia.net/~merrynh/cashew/grunion/pasteRender.jpg
So... why?
If it will help any, the .blend file is here (http://users.adelphia.net/~merrynh/cashew/grunion/paste.blend).
The system is a Mac G4 1GHz DP, with 512Mb RAM and OS 10.2
- CD
