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tachy0n
11-09-2002, 07:19 PM
Couple of questions for XSI 3:

1. How do you set up SubDivs, so that they can be modeled/animated at level 1 and render automatically at level 4 ? I tried adding Geom Approximation, but it seems to have no effect... maybe it only works on NURBS ?

3. Is there some kind of 'connection tool' in XSI (a'la Maya). I wanted to set up a symmetry mesh, so that i could model one side, and have the other update... kinda like CPS in Maya.. but no luck so far.

2. Does XSI have some kind of SSS shader built in ? or please point me to a plugin/tute

-thanks

ggg
11-10-2002, 12:42 AM
1 in XSI ver 3 OgL and render level are seperate parameters
3 use symmetry look up Manipulating Points Symmetrically in the manual
2 on netview there is an "fake" SSS shader example

Atyss
11-10-2002, 05:02 AM
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1. How do you set up SubDivs, so that they can be modeled/animated at level 1 and render automatically at level 4 ? I tried adding Geom Approximation, but it seems to have no effect... maybe it only works on NURBS ?
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Strange, it should work. In the Polymesh tab of the Geo Approx ppg, you have to increase subdivision level. To turn on geo approx on an object select it, then hit the + key on the num pad.


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3. Is there some kind of 'connection tool' in XSI (a'la Maya). I wanted to set up a symmetry mesh, so that i could model one side, and have the other update... kinda like CPS in Maya.. but no luck so far.
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The symmetry template is one way, but another is this: clone the original half, scale it in -1 on the axis you want. When you are done, delete the copy, and the original, do MCP > Edit > Duplicate/Instantiate > Duplicaite Symmetry. Select both object and do a Merge, then freeze the merged object.


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2. Does XSI have some kind of SSS shader built in ? or please point me to a plugin/tute
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It's the Volume Effect shader.


Hope this helps
Salutations - Cheers
Bernard Lebel

tachy0n
11-10-2002, 08:18 PM
Thanks a lot.... that really helped :thumbsup:

1. Doh !! I was actually adjusting the sliders in the 'Surface' TAB... never even looked under the Polymesh one..... !

2. Kewl idea... i'll try that. The symmetry mode is nice but it doesn't update when you change the mesh

3. Found a few tutorials for this at :

http://www.tomsporer.com/html/body_shader_description_wax.html

http://www.tomsporer.com/html/body_shader_description_blue.html

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