nuclearbum
09-23-2005, 10:03 AM
Hello Peoples!
I'm working on this robot here for a friend who's making a custom game (including the 3d engine, using directx, of course since i don't think it's practical to make custom linear transformation functions and matrices) featuring 4 elements that make a game awesome: Robots, Pirates, Zombies, and Ninjas.
So the concept of this game is a toy store, and you're a toy robot. So i hope it looks "toyish" or at least action figure-ish. better yet i hope it looks like a robot. yeah, first get that down, hehe. I tried merging pieces from toys, movies, video games for the concept. Lot'sa influences (and yes, i like mega man.)
Ok so i figure if i post some stuff up and get some feed back, it'll help keep me focused on finishing this guy off, so that he can have a playable demo with this character in it :)
Texture map is 512 x 512.
Poly count is a bit high.... 796.... i know, i need to limit myself more.
no normal maps cuz i'm a high poly guy, i don't know this "gaming" technology stuff.
leave any tips or suggestions, comments or other animation ideas, etc. I guess you can just say hi too...
Morning excersize
http://ieng9.ucsd.edu/%7Etespirit/game/robot_textured_lq.jpg
He'sa walking!
http://ieng9.ucsd.edu/%7Etespirit/game/walk.gif
He'sa shooting some ginormous blast. or maybe those spring release missles that the comercials always got to knock down things, but in practice you were lucky if it had enough speed to get out of the cannon.
http://ieng9.ucsd.edu/%7Etespirit/game/front.gif
I'm working on this robot here for a friend who's making a custom game (including the 3d engine, using directx, of course since i don't think it's practical to make custom linear transformation functions and matrices) featuring 4 elements that make a game awesome: Robots, Pirates, Zombies, and Ninjas.
So the concept of this game is a toy store, and you're a toy robot. So i hope it looks "toyish" or at least action figure-ish. better yet i hope it looks like a robot. yeah, first get that down, hehe. I tried merging pieces from toys, movies, video games for the concept. Lot'sa influences (and yes, i like mega man.)
Ok so i figure if i post some stuff up and get some feed back, it'll help keep me focused on finishing this guy off, so that he can have a playable demo with this character in it :)
Texture map is 512 x 512.
Poly count is a bit high.... 796.... i know, i need to limit myself more.
no normal maps cuz i'm a high poly guy, i don't know this "gaming" technology stuff.
leave any tips or suggestions, comments or other animation ideas, etc. I guess you can just say hi too...
Morning excersize
http://ieng9.ucsd.edu/%7Etespirit/game/robot_textured_lq.jpg
He'sa walking!
http://ieng9.ucsd.edu/%7Etespirit/game/walk.gif
He'sa shooting some ginormous blast. or maybe those spring release missles that the comercials always got to knock down things, but in practice you were lucky if it had enough speed to get out of the cannon.
http://ieng9.ucsd.edu/%7Etespirit/game/front.gif
