View Full Version : eye rotation
animationking 11-09-2002, 04:30 PM i made eyes and parented the eyelids to them. now i want to rotate the eyes to make it look like my character is looking around, but i dont want the eyelids to move. Is this possible? or what do i have to change to make it possible.
by the way...my eyeballs are not spheres, they are ovals. thanx.
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hm, I think you could point constrain the brows to the eyes and use the offset settings, but I'm not sure
lluisllobera
11-09-2002, 05:50 PM
why did you parent the eyelids to the eyeballs in the first place? I try never to parent anything below my geometry, as this can cause big trouble... starting with material assigning, and ending with cases such as yours!
I'd say the best solution is to create a group that's called, say, REye, and place inside it the REyelid and the REyeball. If you place the pivot of the Reye in the exact center of the eyeball, you'll be able to rotate the eyeball individually -- and still rotate the whole eye group...
another solution could be creating a transform node for the shape of the eyeball only... you can do this by selecting the shape, and "grouping" it with itself. In the end, though, what you will have after doing this is exactly what I suggested in the first place... that is, a well-planned hierarchy!!
hope this helps :-)
animationking
11-09-2002, 06:06 PM
well, i parented the eyelids to the eyeball because then when i rotate the eyelids they deform to fit the shape of the eyeball. if i grouped it then the eyelids would simply rotate. remember my eyeball is not a sphere. get it?
I think the easiest way to solve this, is to create two spheres with history switched on. for the eye lid you can animate the start and end sweep in the history of the other sphere. then select both and apply a lattice ore a cluster to deform them.
goob.
lluisllobera
11-10-2002, 04:22 PM
Why don't you DO create both your eyeball and eyelid in a simple spherical form, and THEN, after placing them in their place, create a lattice deformer to change the shape into an oval? (If you are not using Maya, I'm sure you have some deformer that can do this all the same)
Oh, and the idea to use the sphere sweep (0-360) to control the eyelids' opening-closing is a MUST in this kind of eyes! :-)
animationking
11-10-2002, 05:32 PM
kool. thanx guys
Stahlberg
11-11-2002, 09:32 AM
Another simpler way that I've used successfully: create a sphere and a half-sphere. Group them, then group that group again, make sure all 4 nodes have their pivots in the same place.
Then scale the top group non-proportionately to make it oval. As long as you don't freeze deformations you can rotate the eye and the lid independently or together and still keep the shape.
lluisllobera
11-12-2002, 06:23 AM
this one's good!
I had never tried it... thanks :-))
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