Jaidek
09-22-2005, 03:48 PM
Hi All,
I have been doing some R&D on baking Final Gather lightmaps using batchBake and I have been getting less then good results. Its a really simple setup- one room with a directional light source throught the window. When rendered, it looks quite nice. But when baked, there are splotches on some areas of the walls and black artifacts toward the corners. I have increased the amount on FG rays (renderGlobals) as well as increased the Final Gather Quality and Samples in batchBake. But still no luck.
Can anyone shead some light on successfully baking Final Gather? Especially if you have been using it in your production. When doing some searching on then internet I came across this (http://www.gamedev.net/columns/events/coverage/feature.asp?feature_id=29) article from GDC 2005. It briefly overviews some of MR's features for creating lightmaps in a game pipeline. So it appears with the right setup it can be done. Any help with this would be appreciated.
Thanks! :D
I have been doing some R&D on baking Final Gather lightmaps using batchBake and I have been getting less then good results. Its a really simple setup- one room with a directional light source throught the window. When rendered, it looks quite nice. But when baked, there are splotches on some areas of the walls and black artifacts toward the corners. I have increased the amount on FG rays (renderGlobals) as well as increased the Final Gather Quality and Samples in batchBake. But still no luck.
Can anyone shead some light on successfully baking Final Gather? Especially if you have been using it in your production. When doing some searching on then internet I came across this (http://www.gamedev.net/columns/events/coverage/feature.asp?feature_id=29) article from GDC 2005. It briefly overviews some of MR's features for creating lightmaps in a game pipeline. So it appears with the right setup it can be done. Any help with this would be appreciated.
Thanks! :D
