romanurman
09-21-2005, 06:26 PM
Hello.
I tried to connect surfaceLuminance.outValue to ramp.vCoord so that object color would change according to luminance (is it a right way to achieve this effect?), but when using 2 or more lights renders look wierd (like luminance is greater then 1 i think).
...or i just don't get how this node works.
Can outValue of surfaceLuminance node be greater then 1?
I tried to connect surfaceLuminance.outValue to ramp.vCoord so that object color would change according to luminance (is it a right way to achieve this effect?), but when using 2 or more lights renders look wierd (like luminance is greater then 1 i think).
...or i just don't get how this node works.
Can outValue of surfaceLuminance node be greater then 1?
