PDA

View Full Version : Bmw 120


CataFa
09-21-2005, 02:17 PM
This is my current wip. I modelled this car with the objective to model a car for games like "Gran Turismo" or "Need for Speed" series.
It is 14632 polys and I'm going to model also basic interior.
I'm planning to do a tuned version, I think it should be fun :)

Wire:

http://www.fiart.biz/temp/bmw120/bmw_wipwire.jpg


A very simple render(only the main body has a material assigned) with a three point lighting.

http://www.fiart.biz/temp/bmw120/bmw_wiprender01.jpg

utchamp
09-22-2005, 05:20 PM
Sweet ride.

Do you have a reference picture???


Looks great so far..... Can't wait until you do a tuned picture

CataFa
09-22-2005, 05:48 PM
Thanks a lot utchamp! I'm going to do the tuned version while texturing this.
These are some images that I used as reference

http://www.fiart.biz/temp/bmw120/bmw120_references.jpg

Frankyc
09-23-2005, 06:16 PM
Looks great. I can only suggest a couple of things that I think would improve it:

http://www.clark3d.com/Pat/bmw_wipwire2.jpg

I'd try to keep the polygons as evenly spaced as possible flowing from the bottom of the front windscreen up to the roof and then back down to the rear. I'd collapse the rows going across the windows on the side, as windows are flat. I'd also collapse the 2 rows i've pointed out on the front windscreen, or if ur going to keep them, space them out a little to make them evenly spaced. There might be some vertices you might wanna weld too, like where there lots close to each other on the wheel arches.

Aside from that I think it's a great model, and will keep watching for more :)

CataFa
09-23-2005, 08:01 PM
I tried to keep four side polygons while modeling so there are place where I can optimize the model, like you suggested. I'll refine it when I'll finish the interior.
Thanks for watching and the help, I appreciated :)

CGTalk Moderation
09-23-2005, 08:01 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.