PDA

View Full Version : Car Model...


brian
09-21-2005, 02:37 AM
This is a car i recently modeled in XSI. this is my second model. aside from the line through the middle, crappy head-lights\back-lights, and the rims; hows it look?



*scroll down for image*


-Brian

ScudzAlmighty
09-21-2005, 05:15 AM
your links seem to be re-directing to this thread.

tofugorilla
09-21-2005, 06:42 AM
Looks like a good start especially for a 2nd model. My advise would be look at more reference even if you are coming up with the design from scratch and spend time on the little things like window trim, rims, and the lights. Keep it up!

Tofu

HellBoy
09-21-2005, 09:02 AM
yea, links r redirecting to this thread

Mastahful
09-21-2005, 09:49 AM
Yeah, itís a good start, what kind of poly count are you aiming for?


P.S. You need to change the links, I had to paste them into the browser to see your work...

Pyrotechnic
09-21-2005, 04:07 PM
I think the solution is to make the file types uppercase for freewebs, ie, change jpg to JPG in the link, don't know why but it works (used to anyway)

Looks good though.

Ghostscape
09-21-2005, 04:08 PM
use imageshack.us or something to host your images.

brian
09-21-2005, 07:27 PM
*scroll down*

Neil
09-21-2005, 07:36 PM
i don't see anything blocking the sides of the tire. So does that mean you can see through them?
It helps if you don't render on black bgs, it's easier to see what is part of the car and what is the bg.

brian
09-21-2005, 08:20 PM
*scroll down*

-Brian

brian
10-02-2005, 06:18 PM
*scroll down*

-Brian

brian
10-03-2005, 03:56 PM
Is it really that bad? :sad:

SHEPEIRO
10-03-2005, 04:19 PM
its coming on nicely, but you have some atrociuos (SP) tri fans in the bonnet sort these ugly bits out.

plus too many polys in exhaust. not enough in light fixtures. and are the head lights supposed to be round, if they are get some cylinders in there.

Neil
10-03-2005, 06:36 PM
I highlited some trouble areas.
I would mainly just watch your edge loop terminations. You have a bunch of paths that are just ending in T junctions and splitting a quad which is unnecessary.

brian
10-04-2005, 02:41 AM
Thanks for the feedback.

SHEPEIRO: "atrociuos (SP) tri fans in the bonnet" sorry, but what does this mean? :shrug:

I'll lower the polygon for the exhaust. taking a second look, it does seem like too many in that area. as for the lights, I'm having alot of trouble trying it to look right. tried many different ways, but the result looked bad. Just need some time to construct it right. i'm thinking just to put a plastic cover over it.

Neil: Thanks for the pic. I'll fix those areas, and look for other trouble areas.

Thanks,

-Brian

brian
10-18-2005, 11:59 PM
ok. This is my car. Its just about there. If some of you people could point out a few things that may need tweaking, that would be great.

Im going to go ahead and texture it. Thanks for your help

http://img424.imageshack.us/img424/9454/16ql.jpg
http://img424.imageshack.us/img424/3981/22wu.jpg
http://img424.imageshack.us/img424/9814/31vd.jpg
http://img424.imageshack.us/img424/9430/wire14ka.jpg
http://img424.imageshack.us/img424/8747/wire21ub.jpg

Thanks,

-Brian

brian
10-19-2005, 04:10 PM
alright. no replies. I'll go ahead and start the texturing of the out-side. and from there, i'll start the interior.

thanks for looking,

-Brian

CGTalk Moderation
10-19-2005, 04:10 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.