Winner
09-21-2005, 01:09 AM
I've recently started to rig a character in Maya - but ive noticed somethig weird - i always remember in 4.5, when you froze transformations on an object, it would reset its values to zero in the channel box, but it would not reset the orientation of the manipulator..... in 6.5 this seems to have changed ( i have switched jobs and been using Max for the last year )
example ... i make a cube and rotate it around its axes whatever amount ... but when i freeze transformations, yeah it resets the transforms to zero ( that i want ) but it ALSO resets the rotation manipulator so the cube basically does have a TRUE 000 rotation ! wtf ? 4.5 used to leave the manipulator as is ... this is key to how i setup my characters...
how do i do this in maya 6.5 ? any ideas would really help out right now..
example ... i make a cube and rotate it around its axes whatever amount ... but when i freeze transformations, yeah it resets the transforms to zero ( that i want ) but it ALSO resets the rotation manipulator so the cube basically does have a TRUE 000 rotation ! wtf ? 4.5 used to leave the manipulator as is ... this is key to how i setup my characters...
how do i do this in maya 6.5 ? any ideas would really help out right now..
