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hennessey
11-08-2002, 08:15 PM
hey is there a soft selection in maya? i know 3d max has that option, but wondering if you guys know if maya can do the same.
i hope you this makes any sense.

Hennessy

Gentle Fury
11-08-2002, 10:52 PM
before anyone can help you are going to have to explain what it does, as all 3d apps have different names for options :)

Soft selection doesnt make much sense to me, but there are many selection options in maya :)

goosh
11-08-2002, 10:56 PM
I pressume you are talking about the soft selection in Max.

There isn't such a thing, though there is a similar one in highend3d that will do something like it

G

hennessey
11-08-2002, 11:40 PM
Gosh,

thnx for the reply i know there isnt a soft selection in maya, but was looking for something that does the same in maya. could you tell me what that plugin or mel script it is called so i can look it up. thnx


hennessy

goosh
11-08-2002, 11:42 PM
I don't remember...

it was something like magnet or something like that... but I'm not sure...

sorry

Gentle Fury
11-08-2002, 11:54 PM
what does it do?????? i may be able to help!

hennessey
11-08-2002, 11:59 PM
hmm this is to gentle fury

have you use max? well tehre is a tool called soft selection which lets you pick a vertice and would allow that one vertice to affect a given amount of radius to another vertice, so it will be easy to minipulate your model. i dont know if im making any sence but that is the tool im looking for if maya has it or a plugin for it.

hennessy

webster
11-09-2002, 12:10 AM
Hi,

in maya a similar tool is called "proportional modification tool",
if you want to know what it does, ask in a max-forum, hahaha

:-)

hennessey
11-09-2002, 12:35 AM
webster,

is the "proportional modification tool" built in maya or it's a plug-in you have to download?

thnx :beer:

webster
11-09-2002, 01:53 AM
Hi,

itīs built in maya, exactly:itīs in the help docs.

Everybody is welcome here, i also would never find a "soft selection" in max, if would search for "proportional modificatio tool".
So next time, take a look in the help after somebody here show you the direction

:thumbsup:
:beer:

keithv
11-09-2002, 02:03 AM
if you are using polys select the geometry go to polygons>smooth
maybe this helps:thumbsup:

stunndman
11-09-2002, 02:10 AM
hey, didn't know about this one yet - thanks for asking :)

select Modify->Transformation Tools->Proportional Modification Tool

Gentle Fury
11-09-2002, 02:39 AM
prop mod.........yes, if you would have explained the tool you were looking for i could have told you that a while ago ;)

gundog
11-09-2002, 02:59 AM
no, maya does not have soft selection. the proportion modification tool is barely similar to the soft selection. you'll just have to make due in maya. maybe they'll add something like that in a future release.

MCronin
11-09-2002, 03:15 AM
Except, proportional modification is a poor substitue for Soft Selection. Proportional modification only works on selected vertecies, soft selection has a fall off radius where selected verts are affected 100% and adjacent verts are affected less based on distance from the selection. Plus, Maya gives you no visual cue as to how greatly selected verts will be effected by the proportional mod. In both Max and Houdini, vertecies in the falloff area are color coded by a rainbow graidient so you can easily see the affected area and the how much vertecies in the area will be affected. Proportional mod is a pretty useless tool imnsho, probably why they buried it in the selection menu:) Anyway, it sounds like the magnet script is what he is looking for, I tried to find it on high end, but I don't see it. Anyone know where this script is?

olivier georges
11-09-2002, 08:23 AM
hi , the script name is clay_dough.mel v1.5
you can find info on it here :
http://macvizion.com/Claydough/Docs/clayDoughNotes/claydough_whatsNew_1_5.html

and you can download it here :
http://www.highend3d.com/files/dl.3d?group=melscripts&file_loc=clay-dough_1-v1.5-.5.zip&file_id=1097
hope it will help

Olivier.

Gentle Fury
11-10-2002, 09:25 PM
you can choose how the falloff affects it.........check the options box before discrediting it!

MCronin
11-10-2002, 09:49 PM
I know how Max's soft selection and Maya proprtional mod work. They are very different. Proportional Mod is just not the same thing. The main difference being proportional mod only works on the selection, soft selection affects adjacent, unselected subobjects. You can use proportional mod as you would soft selection, it's just not a good sustitute for soft selection.

MCronin
11-10-2002, 10:20 PM
Here's a couple pictures that might explain the difference. First is a cubic soft selection in Houdini. The yellow verts are selected. By increasing the soft selection radius, unselceted adjacent vertecies are affected by the edit...

MCronin
11-10-2002, 10:23 PM
In Maya, only the selection is affected by the propmod...

graphiouz
11-10-2002, 11:05 PM
i still think this should be developed,, should/could be pretty nice tool to have ! with an artisan style menu!



not to difficult to make eighter.

http://hem.bredband.net/b122388/misc/SoftSelectionTool003.jpg

Gentle Fury
11-11-2002, 04:47 AM
maya has sculpt surfaces for ;)

graphiouz
11-11-2002, 10:57 AM
yeah right my §ss!
i dont think you dont have the precise control with SculptTool.
And by controling a surface with a ramp or with any kind of texture of your choise is far more accurate,

.

Luke Werhli
11-11-2002, 03:07 PM
You can use clusters and paint weights, but itīs not as intuitive as soft selection, even though you have a visual clue (ramp) of what you are doing, because of the many steps. You can also use the component editor.

It would be great if someone make a script that would automate the process and simplify things.

stunndman
11-11-2002, 03:21 PM
Originally posted by Luke Werhli

It would be great if someone make a script that would automate the process and simplify things.

what about the clay_dough script as pointed out by olivier ? i gave it a try and it seems to do the job as described by MCronin

Lunatique
11-12-2002, 01:11 AM
If Claydough can incorporate some kind of a paint selection type of interface, it'd be more intuitive.

Also, I think no matter what "shape" your selections are(for example, a straight row of verts that makes the wrinkle at the nostril to the corner of the mouth), it'll still affect the surrounding area in an oval or round shape.

Or am I not remembering correctly?

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