View Full Version : Spectacular 2D Entry: Petri Paappanen
trancecaster 09-20-2005, 12:28 AM Petri Paappanen is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=8988)
Latest Update: Final Image: Final Image - update
http://features.cgsociety.org/challenge/entries/10/8988/8988_1133881039_medium.jpg (http://forums.cgsociety.org/showthread.php?p=2886275#post2886275)
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trancecaster
09-20-2005, 12:54 AM
http://features.cgsociety.org/challenge/entries/10/8988/8988_1127174053_medium.jpg (http://features.cgsociety.org/challenge/entries/10/8988/8988_1127174053_large.jpg)
Decided to choose different approach. Speed, fire, explosions, superheroes, futuristic architecture etc. already seen so much that those things looks more or less ordinary & usual, not that spectacular. So, tried to find spectacular things from somewhere else...and from real life found lots of those things. All of them won't be included in this, and most of them will those "invisible" ones: Life itself is very spectacular. So is love, and marriage (as seen above), definitely one of those once in lifetime events (or at least it should be). And beastmen with rocketbikes...;) Ehm, no need to say that beastmen are unbelievable...wild dreams and imagination both are also extremely spectacular things:)
Style will be very different in final image, but surely it will NOT be photoreal. Reading the rules i guess (hope) that's not problem. Because fact is that most of the most spectacular images ain't photoreal. To clarify what i mean you can google Hugo Simberg's Kuoleman Puutarha (Garden of Death in english), which is the most spectacular image i've seen so far ;)
welcome!! can't wait to se more :beer:
welcome!! can't wait to see more :beer:
umbrellasky
09-20-2005, 10:03 PM
Nice idea! It's good to see someone else take a different approach, good luck with your idea :)
Ducklator
09-20-2005, 10:15 PM
lol... nice idea...:thumbsup:
trancecaster
10-11-2005, 06:18 PM
http://features.cgsociety.org/challenge/entries/10/8988/8988_1129051115_medium.jpg (http://features.cgsociety.org/challenge/entries/10/8988/8988_1129051115_large.jpg)
What, no lines? :o Yep, no. Using vector shapes and masked layers instead. Works well and saves lots of time, final image won't have lines anyway ;)
amusdey
10-11-2005, 10:14 PM
good idea , but try with other setting, this image is very fome
makaron
10-11-2005, 10:56 PM
cute :) letīs see what you make of this one...
mrdpoe
10-11-2005, 11:07 PM
This could work. I am not sure if there is anything at all happening with a perspective or dynamic composition, but I can't help but enjoy the red eyes and the bright pink bunny. Its very ... whats the word... much like a pink falmingo in the middle of a million dollar lawn.
trancecaster
11-30-2005, 11:31 PM
http://features.cgsociety.org/challenge/entries/10/8988/8988_1133393484_medium.jpg (http://features.cgsociety.org/challenge/entries/10/8988/8988_1133393484_large.jpg)
Pretty long time from previous submission but...been damn busy with other projects, and still having ONLY 24 hours in day:( Hope i'll get this finished before challenge closes.
trancecaster
12-04-2005, 01:00 AM
http://features.cgsociety.org/challenge/entries/10/8988/8988_1133658058_medium.jpg (http://features.cgsociety.org/challenge/entries/10/8988/8988_1133658058_large.jpg)
More or less final coloring. Testing different settings for final image...
trancecaster
12-05-2005, 12:17 AM
http://features.cgsociety.org/challenge/entries/10/8988/8988_1133741824_medium.jpg (http://features.cgsociety.org/challenge/entries/10/8988/8988_1133741824_large.jpg)
This is IT. Lets see if this is crazy...eh, spectacular enough;)
The story behind:
As usually when looking for inspiration, i went out and kept my eyes open. In about thirty minutes i had millions of things in my mind that i see more or less spectacular. All i had to do was choose the ones that are not too weird, twisted, or doesn't make any sense. Well, love is spectacular, and so is marriage - definitely one of those once in lifetime events (or at least it should be). And beastmen with rocketbikes (read imagination/dreaming). And of course, ART. As this is called art challenge, there was no problem choosing artistic approach to subject, without caring such limitations like physically correct lighting, gravity or perpective. And that's what make art so spectacular, there's no limits, EVERYTHING IS POSSIBLE.
Technical information:
Base work is done mostly as vector shapes, because they are flexible and allows me to work without having tens-of-layers-memorykillers. Next i made set of tileable textures to use as brush and/or with texture fill. Some 3D assistance used here to deform textures as old PSP doesn't have very good deformation/perspective correction tools. Then lots of brushing, dodge, burn, darken/lighten RGB, some filtering and color correction - and same again.
makaron
12-05-2005, 12:32 AM
I think itīs spectacular cute... :thumbsup:
trancecaster
12-06-2005, 02:57 PM
http://features.cgsociety.org/challenge/entries/10/8988/8988_1133881039_medium.jpg (http://features.cgsociety.org/challenge/entries/10/8988/8988_1133881039_large.jpg)
Re-submitting final image. Seems that description can't be updated with edit-button. So, here IT is, again;) Rest is copy & paste:
The story behind:
As usually when looking for inspiration, i went out and kept my eyes open. In about thirty minutes i had millions of things in my mind that i see more or less spectacular. All i had to do was choose the ones that are not too weird, twisted, or doesn't make any sense: Love is spectacular, and so is marriage - definitely one of those once in lifetime events (or at least it should be). And beastmen with rocketbikes (read imagination/dreaming). And of course, ART. As this is called art challenge, there was no problem choosing artistic approach to subject, without caring such limitations like physically correct lighting, gravity or perpective. And that's what make art so spectacular, there's no limits, EVERYTHING IS POSSIBLE.
Technical information:
Base work is done mostly as vector shapes, because they are flexible and allows me to work without having tens of layers memorykillers. Next i made set of tileable textures to use as brush and/or with texture fill. Some 3D assistance used here to deform textures as old PSP doesn't have very good perspective correction tools. Then lots of brushing, dodge, burn, darken/lighten RGB, some filtering and color correction - and same again.
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