Steve Green
09-19-2005, 09:43 AM
I wasn't sure whether this should go in the tips/tutorials forum...
Anyway, I was messing about with the Cloth extension and trying to get some good tearing and I realised that it works pretty well for large collapsing structures.
What's useful about it is that you can split the building into elements or along edges and these will separate out with their own dynamics.
What is handy is that it is very quick to set up compared to reactor/fracture. You can then add shell to give it depth, spawn particles off it, maybe add some reactor fracture objects to have some hero fractures.
Does anyone else have any other uses for a feature that seems a little unusual?
Cheers,
Steve
Anyway, I was messing about with the Cloth extension and trying to get some good tearing and I realised that it works pretty well for large collapsing structures.
What's useful about it is that you can split the building into elements or along edges and these will separate out with their own dynamics.
What is handy is that it is very quick to set up compared to reactor/fracture. You can then add shell to give it depth, spawn particles off it, maybe add some reactor fracture objects to have some hero fractures.
Does anyone else have any other uses for a feature that seems a little unusual?
Cheers,
Steve
