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HelixDaKat
02-24-2002, 11:56 AM
Here is a one man minisub I am working on.
I still have a lot of work to do on it but I just wanted some feedback to see how I am doing.

Multiple Views

http://www.hitcjproductions.com/projects/wip/mini_sub_wip_13_top.jpg
http://www.hitcjproductions.com/projects/wip/mini_sub_wip_13_front.jpg
http://www.hitcjproductions.com/projects/wip/mini_sub_wip_13_side.jpg
http://www.hitcjproductions.com/projects/wip/mini_sub_wip_13_bottom.jpg
http://www.hitcjproductions.com/projects/wip/mini_sub_wip_13.jpg



Updated Images of New Cockpit

http://www.hitcjproductions.com/projects/wip/cockpit_wip_02.jpg

http://www.hitcjproductions.com/projects/wip/cockpit_wip_02b.jpg

Thanks for your comments in advance.

HelixDaKat

HelixDaKat
02-24-2002, 11:32 PM
Here is one of the engines and control surfaces.

http://www.hitcjproductions.com/projects/wip/engine_wip_01.jpg
The vertical controls are still needing some more work.

http://www.hitcjproductions.com/projects/wip/cockpit_wip_03.jpg
Notice the Rear View mirrors on the canopy support beam.

HelixDaKat

CHRiTTeR
02-24-2002, 11:37 PM
Hi,

I like it, but it's a little bit to classic...

Add some effects, little details & try do something about that texturing (that will change a lot i think).;)

HelixDaKat
02-24-2002, 11:59 PM
CHRiTTeR: To classic? How so? Also, could you elaborate on what you think I should do with the textures? (Other than break up the mirror look on the engines.)

Thanks,

HelixDakat

CHRiTTeR
02-25-2002, 12:12 AM
Well what i mean by a little to classic is, that it looks nice, but I can't see what's it for.

Is it for military use, then add some guns or maybe even a shieldgenerator

Is it for scientiffic use, then add robotarms or something

....


About the textures:
Can't u use metal plates or something and make it look a little less 'used'.

HelixDaKat
02-25-2002, 12:48 AM
CHRiTTeR: Its actually a one man mini_sub that is going to be used in an animation. Its sole use is kinda like a car, but underwater.

I can't say much about the animation other than it is still in Preproduction.

As for the textures, the script calls for it to be very used...Almost to the point of sinking kinda used.

So thats why the textures are so dirty.

HelixDaKat

CHRiTTeR
02-25-2002, 12:56 AM
Oh, sorry then!

Just one thing then, if u wanna make it used without having that 2-smooth effect use a noisy bump-map. That should do tha' trick!;)

HelixDaKat
02-25-2002, 09:54 AM
This model is far from finished so I will be adding a bunch of things in the near future. Bump maps and such included. ;)

HelixDaKat

HelixDaKat
02-26-2002, 03:02 AM
All,

Here are 3 images with the wireframe turned on (Visible)

Wireframe on Surface.
http://www.hitcjproductions.com/projects/wip/wire_solid.jpg

Low wire Tessellation (Least amount of Isoparms to create object)
http://www.hitcjproductions.com/projects/wip/wire_low_tess.jpg

High wire Tessellation (All of the Isoparms to create object)
http://www.hitcjproductions.com/projects/wip/wire_high_tess.jpg

I normally work with the wire Tessellation on low.:D

HelixDaKat

HelixDaKat
02-26-2002, 04:47 PM
bump

CHRiTTeR
02-26-2002, 09:48 PM
bumpidibump ;)

CHRiTTeR
02-26-2002, 09:50 PM
For how lang r u in 3D??


Use LW right :confused:



- Me beginner, me know no much about this (yet!) -

CHRiTTeR
02-26-2002, 09:51 PM
Did I say LightWave ???

Nononono, what I meant was 3DStudio MAX!

HelixDaKat
02-26-2002, 11:34 PM
Chritter: I have been working with 3D applications for about 3 years now. (Lightwave 5.6, and some Lightwave 7)
But I am modeling this Mini-Sub in Maya 4.
I have only been using Maya for about a year now.

HelixDaKat

telecaustic
02-26-2002, 11:48 PM
I think your "mini-sub" is cool, looks kinda like a stingray. No modeling suggestions, I just floated up here from the Aftereffects forum.

HelixDaKat
02-28-2002, 07:26 AM
telecaustic : Thanks for the comments. I am working hard on getting the Cockpit textured. It is taking a lot longer than I thought. :)

2 more images of to show the cockpit progression.
http://www.hitcjproductions.com/projects/wip/cockpit_wip_07.jpg

http://www.hitcjproductions.com/projects/wip/mini_sub_wip_16.jpg
HelixDaKat

CHRiTTeR
02-28-2002, 07:47 AM
Whaaa.. . .. .. That's really beginning to look nice !

cloak
02-28-2002, 10:51 AM
this is coooool!

I dig the organic smoothness... Superstreamlined...

Model the hud / cockpit. Don't just slap a bunch of images on a plane. model it with switches and dials and artificial horizons (useless in space, but cool to look at), damage readouts, toggles, nurnies and greebles.

When modeling the interior for my a-wing, I thought, well, this is a culture that has faster than light travel, and light sabers, and droids.. the cockpit should be suave... smooth, nothing to draw blood when your head gets knocked on to it... But that's boring. And unrealistic. I doubt that any sub (or really any craft for that matter) will ever have the star-trek smooth controls that we would love - because switches provide tactile feedback. Look at the most advanced space ship in the world - the space shuttle - the cockpit in that thing has a bazillion buttons and switches and knobs and dials... Perfect : )

Other than that, some more greebles on the back of the seat, and some controls (handles, throttles, hud projectors, etc.) and it'll be good to go.

PS - make some of your dirt and damage geometric - your texture looks neat, but having some displacement on your mesh (cuts and dents) will enhance it a whole lot.

Cool stuff!

HelixDaKat
02-28-2002, 01:17 PM
Cloak: Thanks for the comments.

Although I am not able to model the entire control panels as this model is needed in an animation. The cockpit controls would only slow down the render time of the animation which would put it behind schedule. Plus, at this point I don't even know if the cockpit will be seen in the animation. So that too may be removed to save time.

To model all that detail is cool but time consuming and I don't have the time.

Maybe after the project is over I will go back and do that, but can't at this time.

Thanks again,

HelixDaKat

TBKoen
02-28-2002, 05:34 PM
awesome model and textures...
i'm wondering if you're willing to shair that paint like texture:) the original... or did u make that effect yourself?:O

HelixDaKat
02-28-2002, 10:33 PM
TBKoen: thanks for the comments.

I made the textures myself using Photoshop 6.0


Filters I used...

Clouds (Do a selection by color on it to remove some areas)
Wind
Grain
Noise
Pallete knife

I had to bake out the main body texture first then add the dirt and damage to it.

Thanks again,

HelixDaKat``

Raul-Reznek
03-01-2002, 12:27 AM
Nice sub man, Maya 4, man you must be good.

Good stuff.

HelixDaKat
03-01-2002, 03:37 AM
Raul-Reznek: Thanks for the comment.
I consider myself to be a Beginner to Intermediate with Maya as I have only used it for just over a year now.
It's not to hard to learn when you have a great mentor and friend to help answer your questions. [I won't let him do anything for me accept answer questions.]
And believe me...when a friend trashes your work...you learn quickly what you did wrong.

Here are 3 more images of the cockpit. It is going slower now that this is all detail work, and texturing.

http://www.hitcjproductions.com/projects/wip/cockpit_wip_08c.jpg

http://www.hitcjproductions.com/projects/wip/cockpit_wip_08b.jpg

http://www.hitcjproductions.com/projects/wip/cockpit_wip_08.jpg

HelixDaKat

HelixDaKat
03-02-2002, 03:15 AM
Here's some more of the Seat and Cockpit.

http://www.hitcjproductions.com/projects/wip/seat_02.jpg
Made the Seat texture fit a bit better.

http://www.hitcjproductions.com/projects/wip/cockpit_wip_14d.jpg
Mirrors are actually reflecting now. :)

http://www.hitcjproductions.com/projects/wip/cockpit_wip_14e.jpg
Canopy is dirty and dash is a bit dinged up.

HelixDaKat

Daxx
03-07-2002, 08:12 PM
i think that the glass may it be more dirty

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