View Full Version : Softimage 3 using Nvidia cg
Jaspar 11-08-2002, 02:48 PM Not sure whether this is of any interest but...
http://biz.yahoo.com/prnews/021108/sff016_1.html
|
|
bbennett
11-08-2002, 04:53 PM
AW showed CG running inside of Maya at SIGGRAPH too
Gentle Fury
11-08-2002, 06:22 PM
Originally posted by bbennett
AW showed CG running inside of Maya at SIGGRAPH too
Really???? I didnt see that!!! and thatw as something i was really hoping to see!!!!! Do you know if there is anything written on this or how to do it????
MCronin
11-08-2002, 09:24 PM
Yeah both Max and Maya have this ability, it's done through the API. If you did a complete install of Maya you can find examples and info in the $maya/gifts/hwshaders directory. If XSI's implemetation doesn't require you to write a plugin shader that would be impressive, but not being an XSI user I have no idea how it's done in XSI.
Gentle Fury
11-08-2002, 10:25 PM
yeah i didnt install the shader library (as its just more room used and nothing that i really need) ill have to check it out sometime though, thanx
DragomanJK
11-10-2002, 03:51 AM
What vers of Maya?
Aearon
11-10-2002, 04:37 PM
i'm not a maya user, but i guess 4.5
nvidia published info about the cg language after the release of 4.0 as far as i know
winthorpe
11-10-2002, 05:37 PM
Originally posted by MCronin
Yeah both Max and Maya have this ability, it's done through the API. If you did a complete install of Maya you can find examples and info in the $maya/gifts/hwshaders directory. If XSI's implemetation doesn't require you to write a plugin shader that would be impressive, but not being an XSI user I have no idea how it's done in XSI.
http://www.digitalproducer.com/2002/11_nov/news/11_04/nvidia_soft.htm
CGTalk Moderation
01-13-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.