View Full Version : setting image for backgroud
how do you take a image that say you drew for a conecpt art and then stick it for the background on the grids so it's easier to model?
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Easy:
Make a polygon. If the image is i.e. 640*295, then scale the polygon by those two numbers in X and Y (Or use a dot there, so you scale 64.0 in X and 29.5 in Y). Now you should have a damn big poly, then scale it uniformly to the size you want, and now you got a polygon which won't distort the image.
Now just add a new lambert shader to it, and assign the image you've drawn to the diffuse channel of the shader, and apply Hardware Texturing to the chosen viewport... et voila!
svenip
11-08-2002, 03:18 PM
you probably mean "imageplanes" !?
search for them in the docus of maya.
better way is to use textured planes (just my opinion)
It should be very simple, which part you don't understand? :)
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