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Josh
11-08-2002, 02:33 PM
how do you take a image that say you drew for a conecpt art and then stick it for the background on the grids so it's easier to model?

-wT-
11-08-2002, 03:17 PM
Easy:

Make a polygon. If the image is i.e. 640*295, then scale the polygon by those two numbers in X and Y (Or use a dot there, so you scale 64.0 in X and 29.5 in Y). Now you should have a damn big poly, then scale it uniformly to the size you want, and now you got a polygon which won't distort the image.
Now just add a new lambert shader to it, and assign the image you've drawn to the diffuse channel of the shader, and apply Hardware Texturing to the chosen viewport... et voila!

svenip
11-08-2002, 03:18 PM
you probably mean "imageplanes" !?

search for them in the docus of maya.

better way is to use textured planes (just my opinion)

Josh
11-08-2002, 11:17 PM
i don't get it lol

-wT-
11-09-2002, 12:53 PM
It should be very simple, which part you don't understand? :)

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