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View Full Version : wierd black spots where supposed to be shades - exterior light


digiboxoffice
09-18-2005, 08:05 PM
I'm working on exterior..
http://linux.finestmedia.tv/~anton/kat/ren01-err.jpg

Any suggestions ? I'm really confused.
I'm using MR renderer and hdri for enviroment.

looks really ugly and renders very slowly, just this wierd areas, scene in general renders ok.

Please help :S
Thanx in advance!

Bogged
09-18-2005, 08:43 PM
You probably have some overlapping surfaces that occupy the same points in space

digiboxoffice
09-18-2005, 08:53 PM
Bogged if you mean that there is 2 buildings on the same place with different textures?!
Checked it's not that :(

titopte
09-19-2005, 12:01 PM
is your scene drawed in realworld units? looks like some photon size problem. display and system units should be the same as in real life.

try reducing the radious in FG if youre using it, and put up the photon number in GI.
try turning off the spotlight and render with the hdri only, when it works then put it on
Hope that helps

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