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Xeroedge
09-18-2005, 06:28 PM
XSI modelling - Texture in Maya [Pending]

This model was done quite sometime ago, but I moved onto other things, and now I feel like acutally completely something from start to finish. No going off the path this time.
I'm going to be talking this model all the way [Zbrush, Texture, Outfit, etc, etc]

This is what I have so far just to quickly show. There is still things I don't like about the model. The neck, a bit of the face, the collarbone area, and the lower abs, which need to be smoothed out, all needs work.

I Threw it into Maya, put a crappy blinn on, and did some random lighting for about 10 secs
and this is the result so far. haha, I'm so rusty in maya I can hardly move around.

http://www.filelodge.com/files/4269/G1Render.jpg

Xeroedge
09-18-2005, 08:04 PM
Changed free hosting site because the other one bites.

I did another quick test render. This render is to check what she sort of may look like. Photoshop was used to tweak shadows, highlights, and add eye brows, pupils and lips.

http://www.filelodge.com/files/4269/G4Test.jpg

serris9
09-20-2005, 02:19 AM
Awesome man. If you're still going to be tweaking stuff, maybe try try angling the underside of the nose up more so its like a < instead of a L , for a more kawaii ^_^ effect. :thumbsup:

:D

Xeroedge
09-22-2005, 05:47 PM
Thanks~

This would be the ruff start on the outfit [a bit old]:
http://www.filelodge.com/files/4269/Girl.jpg

Xeroedge
09-24-2005, 08:59 PM
Armor WIP:

http://www.filelodge.com/files/4269/Armor01S.jpg

Xeroedge
09-24-2005, 09:43 PM
Head Armor WIP [Basic connections]:

haha just noticed that teeth in the back oops.

http://www.filelodge.com/files/4269/ArmorHead01.jpg

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09-24-2005, 09:43 PM
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