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View Full Version : Poly Smooth + Texture Reference?


sporadic
09-18-2005, 03:57 PM
I was actually pretty surprised not to find much about this in the archives, since I'm certain this has come up before. I have got an object that I have to smooth in close-up. It has procedural textures, so I need to use a texture reference object. These don't seem to play nice together. Applying the reference before doesn't transfer over the smoothing operation. Applying it after, and I get really bad artifacts since I think the vertex order after the smooth operation is not deterministic (why this should be, I don't know)

I have tried to use conversion to Sub-D, but the Texture Reference doesn't seem to work at *all* in this case. Maybe I'm doing something wrong.

So, *has* anyone got a solution for this? My two ideas right now are to use a wrap deformer (ug) or bake the textures at some horrendous resolution (double ug) to make it work.

Anyone got any better ideas?

Thanks for any help!

djx
09-19-2005, 04:47 AM
Yes it should work - reference after smoothing that is. Do you have the "keep tessellation" flag checked in the smooth options?

I find it easier to control everything if I create the reference connections manually, rather than use the menu. This means I can create my smoothed reference object and ensure it is identical to the original. Then make a connection between the shape node's 'message out' and the 'reference in' using the connection editor.

sporadic
09-20-2005, 01:17 AM
Let me just say that I am an idiot. Thanks, djx. I can't believe I did that. *sigh*

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09-20-2005, 01:17 AM
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