View Full Version : Honda Del Sol WIP
Hi,
Here's what I've been working on in my spare time.
The first phase (car body panels) is almost finished. I just need to finish the rear side panel and the metal structure around the front windshield.
Then I'll start modeling all the little details (phase two).
After the modeling is done, i'll move on to texturing and rendering.
All the materials in this WIP are temporary.
Any comments are welcome, I'll keep updating this post with new pics of this model as I progress.
Thanks,
bry
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ThirdEye
11-08-2002, 11:01 AM
It's really cool so far! Go ahed, this could be one of the best car I've seen made in C4D so far! :thumbsup:
ThirdEye
11-08-2002, 11:03 AM
Oh I've found these, maybe they could help you:
http://www.914.qc.ca/delsolpic.html
Peoples
11-08-2002, 11:40 AM
Looking great! As you may have noticed we have a discussion here going on about modeling cars with C4D: http://www.cgtalk.com/showthread.php?s=&threadid=27317&perpage=15&pagenumber=1
I'd love to hear (and so would the others I think) more about your modeling methods and techniques!! Feel free to join our little "workshop" in the other thread too.
And keep up finishing the honda - it looks supercool!!
:applause: :applause: :applause:
Thanks.
I'm learning a lot as I do it, because this is my first car model and I had never modeled anything so technical before.
The way I chose to do it was to use blueprints as the viewport's background. I made them appear in real size so I wouldn't have to worry about measures when modeling. I also took a lot of reference photos with as many details as I could get.
Then, I started modeling each individual panel at a time. I think it's extremely dificult to model an entire car as a single mesh, though there may be advantages to do so at the beggining and then spliting it to create the individual panels.
I started experimenting with splines but I gave up, I was going nowhere.
I then started to use box modeling techniques I developed as I modeled along, experimenting a lot.
I used no plugin at all, just plain simple C4D XL7.
Any doubt, just ask.
Bry
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