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View Full Version : WIP : Environment, Abandonned House (Mental Ray)


fraa
09-17-2005, 08:43 AM
Hi all,
here's a render i've been working on these days. It's an old scene I made years ago with LW, and got stuck with Radiosity render times :)

Lately, I decided to re-explore it with Mental 3.4 thru 3DS Max, and I have to admit I love those tools.

Basically, the shading scheme is made of an ambiant occlusion layer + some bitmap textures blended with a simple noise(). The sky is 100% procedural as well, thus it seems a bit poor and flat. I used the great "fur" module of MR to create bush & grass here & there, i'm quite happy with the result.

There's still a lot of stuff to add, maybe some characters to make it less empty.
I'd try to render the same place at different ages & mood (50 years before, by night ...)

Let me know your opinion :D
(note : this image is widely inspired by the work of Jean "Moebius" Giraud)

http://astrofra.com/posts/house_01_amb_occ_01.jpg

Before texturing work.

http://astrofra.com/posts/house_01_full_render_01.jpg

Textured ... And a HIRES VERSION HERE (http://astrofra.com/posts/house_01_full_render_hires_01.jpg)
Edit : hires render time = 2min10

Voila, hope u'll like it.

fraa
09-18-2005, 09:14 PM
http://astrofra.com/posts/house_01_wire_01.jpg

'Might be of some interest :)

Facial Deluxe
09-19-2005, 05:24 PM
Indeed, this is very much interesting. Still your quite unique style, but taking it to MR :D
I was wondering what does the render time look like ?
Can't wait to get you on XSI, c'mon use XSI ;)

Take care,

Facial

Facial Deluxe
09-19-2005, 05:31 PM
Edit : hires render time = 2min10

Voila, hope u'll like it.

Uuhh, it was written ...

tedzbug
09-19-2005, 06:10 PM
i really like the concept and the feel of lonliness or abandonment.....

I was thinking maybe a little texture on the ground as maybe sandy or dried/cracked earth....

fraa
09-19-2005, 11:30 PM
Thanks a lot Facial ! Thanks Ted !
Here's a new shot, trying to get rid of these clouds of shame :D

http://astrofra.com/posts/house_01_full_render_02.jpg

Next step : add a few suff, then render a sequence !

fraa
09-20-2005, 07:44 AM
oooh, yeah, you're right tedzbug !!! The ground plane is too flat. I need to fix that as well, and try to emphasize the clouds ...

fraa
09-26-2005, 02:53 PM
Hi again. 'was not too proud with the clouds, though I tried a "before the rain" render.
Let me know guys, plz :D

http://astrofra.com/posts/house_02_full_render_01.jpg

Clouds are made of huge torus floating in the sky, with a simple "fallof" plugged in the transparency channel, nothing more.

fraa
12-23-2005, 10:05 PM
Hello again.
At long last, I finally found time to render & composite a "before the rain" sequence.
Quite a simple traveling, with slighty animated clouds, to figure out how it look likes when the camera is moving.

Here's the Quicktime sequence (http://astrofra.com/posts/cloudy_house.mov) (~3 megs)

and here's a still rendering :

http://astrofra.com/posts/house_cloudy_01.jpg


(http://astrofra.com/posts/cloudy_house.mov)

mc-fleury
12-24-2005, 12:30 AM
very nice. i better like the first version with the blue sky.did you use GI and final gather.

gonemad
12-24-2005, 05:52 AM
That's pretty slick. Mind sharing a screen grab of you're torus in the sky? I'm curious about how you set this up, I like the results.

fraa
12-24-2005, 11:11 PM
Mind sharing a screen grab of you're torus in the sky?

Not at all, here you are :)

http://astrofra.com/posts/house_02_wire_01.jpg


& another 1

http://astrofra.com/posts/house_02_wire_02.jpg


voila
thx for the word.

JakeJohnson
12-25-2005, 02:00 AM
Nice work man...My only suggestion is that you give the shadows some falloff, I think it would make the scene feel more believable. But thats just my opinion, I like the concept...is that a little character I see?

fraa
01-02-2006, 06:17 PM
3DMax : thx dude.
Yep, about the shadows, i used a simple raytraced shadow. I wanted to avoid area light i found too slow, and i had hard times with shadow maps accuracy (until i found out that direct light + shadow maps doesn't behave that good in max/mr :))

I'll try to fix this soon, promise !
thx!

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