Pajamas
09-16-2005, 07:34 PM
Does anyone have any insight on which major game engine (Unreal, Valve, Quake, Renderware, Etc.) has the most flexible Maya character rigging pipeline?
I'm starting a game development project. And this is one of the most critical questions. I need to be able to make custom rigs with deep libraries of motion-blended animations. So the engine I choose needs to have a robust export/support feature set for Maya.
I'm also going to need to be able to control the IK handles with scripts in the game engine.
Any suggestions would be welcome.
I'm starting a game development project. And this is one of the most critical questions. I need to be able to make custom rigs with deep libraries of motion-blended animations. So the engine I choose needs to have a robust export/support feature set for Maya.
I'm also going to need to be able to control the IK handles with scripts in the game engine.
Any suggestions would be welcome.
