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View Full Version : hand model but more to come :)


ricma
09-16-2005, 05:52 PM
hmmm....I don`t really have much to show, but, this NURBS hand is a begining of a human model I wish to complete. I lost my previous attempt at this when my HD broke, so this is my second patch model. I am still in a state of practicing and learning.
Take a look and feel free to criticize and comment :)
Hope you like it

http://www.geocities.com/ricma3d/slike/nurbs/hand.gif

GFXerDave
09-16-2005, 07:22 PM
Nice Start dude, the Hand is looking great, especially since your modeling it through nurbs.

Keep up the good work :thumbsup:

- Cheers
- Dave

ricma
09-16-2005, 10:09 PM
Thank you mate :) Here is an update.Now its an arm :) It turned out quite well. I am still playing around with this.

Take a look: http://www.geocities.com/ricma3d/slike/nurbs/arm.gif

GFXerDave
09-17-2005, 05:48 AM
hey that arm looks great! :thumbsup:

Are you modeling if from some concept art ? or a reference picture ?

Cause yeah, the model is looking really cool!

Keep it up! :)

- Cheers
- Dave

ricma
09-17-2005, 10:52 AM
Hi Dave,
I am using a reference picture (a scaned drawing from an anatomy book for artists I have).
It is just a front view of a male torso:
http://www.geocities.com/ricma3d/slike/nurbs/reference.gif

So far I`ve managed to get the shape right just from one view.
Have a look at the model http://www.geocities.com/ricma3d/slike/nurbs/torso.gif

silentsamurai
09-17-2005, 12:09 PM
it's a great start. The only thing that I'll say is that the dorsal side of the hand is too flat. You need to raise it a bit. i.e. knuckles the muscles on the back of the hand. look at your own hand for a reference or check out an anatomy book.

ricma
09-17-2005, 03:57 PM
Hello silentsamurai, you are right. I did notice that the hand is too flat, and I will deal with it later.So far I have been working on overall shape of torso/chest area, patch order etc. It is taking me quite some time but I am very pleased with the results so far :bounce: .

Check out a recent update: http://www.geocities.com/ricma3d/slike/nurbs/torso2.gif

ricma

Cantala
09-17-2005, 04:15 PM
I agree with SS, you really need to add some detail to the back of the hand, the bones of the knuckles and the muscles underneath would be very prominant on someone as muscular as the character you seem to be making. Also On the torso, the arms would probably be better if you angled them down a little bit instead of up (makes for easier rigging). I would also define the shoulder muscle more. :) Good luck, its looking very nice.

ricma
09-17-2005, 09:06 PM
Here is another update...I have been playing with stomach area, just below the armpit, abs...I am using sculpt surfaces tool a lot to get as much natural muscely look as I can. Definatly this guy turned out to bee much more larger than my original idea was...

Anyway take a look and let me know what you guys think:
http://www.geocities.com/ricma3d/slike/nurbs/torso4.gif

http://www.geocities.com/ricma3d/slike/nurbs/torso5.gif

Take care

andreja
09-18-2005, 09:04 AM
Cao ricma,
Odlicno si krenuo. Gledaj da ti maior pectoralis ne bude previse napumpan u gornjem delu kod vrata. To najbolje mozes da kontrolises kada model gledas sa strane.

Obracaj paznju na kosti isto tako kao i na misice.

Samo napred!!!

andreja

GFXerDave
09-18-2005, 12:20 PM
Hey again!,

I would have to agree that the hand needs a little more work for detail, but as you said your not worried about the details just yet...

Other then that the overall shape is looking dam nice!

Great job so far! :thumbsup:

- Cheers
- Dave

markovicd
09-18-2005, 12:43 PM
heehe josh ejdan kolega iz chirona ? da pretpostavim :) ... super ti ovo ide... svaka cast za nurbs modeling tela ... meni to uvek bilo komplikovano mnogo :(

doca
09-18-2005, 01:11 PM
Pozdrav Ricma. Nice modeling so far. Imas male greske u anatomiji, ali ne sumnjam da ces to popraviti posto ti je model jos u pocetnoj fazi, a i znam kako je tesko modelovati coveka nurbsima. Sto ne snimas u jpegu nego ovako u gifu, Ljudi ovde, kako sam provalio, ne vole bas nesto linkove. Vidimo se, pozdrav.

ricma
09-18-2005, 10:59 PM
Hi guys,

markovicd: Yes, another dude from "Chiron" :)Though I don`t belive we`ve met.
docaml: Yes you are right, there are quite some anatomically incorect parts of the model, however, I have been modeling it more or less by just observing a few drawings of male body and using a ref image I mentioned above. It gave me a start, and as you can see, the model "evolved" into a much larger/muscular dude...
Still, it is chalenging to acheve a "decent" shape...
andreja: maior pectoralis definatly got too pumped up at the neck area...thanks on that one. I will fix that as soon as I re-attach patches in that area.Thanks a lot for mentioning the bone structure...I would have completely forgotten to pay attention to that "little detail" :)
GFXerDave: Thanks for your support. I am glad you appretiate my effort :)

Ok, I spent the entire day tweaking this fellow and didn`t get much ahead. I guess I`ve come to rather time consuming/annoying stage of modeling :banghead: ...or was it the rain.

Check out the attachments!

Cheers

ricma
09-19-2005, 06:00 PM
Started to adjust the back area, his butt as well. Oh and here are some wires.

http://www.geocities.com/milos_ricma/nurbs/butt1wires.gif
http://www.geocities.com/milos_ricma/nurbs/butt1.gif

silentsamurai
09-19-2005, 06:36 PM
Your modeling looks good. You look like your neck may be a little too square when you get to it. Also, the way you look like you have the patches set up, you might have some "tearing" problems if you animate him, and I'm seeing that around the shoulder area. But if you've done it that way before and not had problems, then by all means keep on. I also think the arms don't need to angle up. Just straight out to the side would work.

Other wise your sense of proportion and your knowledge of anatomy looks good.

markovicd
09-19-2005, 08:04 PM
nah we haven`t... i was the youngest one in class of chiron ... ( don`t know if i am still ) `87 year of birth :) ... sta bre ja pisem na engleskom kada mogu po srpski :D ... nego moj je onaj voz u muzeju ako si video... a sada malo engleskog za komentar :)

this is really going great... i think u have little mistake on the "ass" :) but everything is going great!

ricma
09-19-2005, 11:05 PM
Hello everyone,

silentsamurai: I`ve been thinking about patch order and you are so right! This guy is probably gonna "explode" once I try to animate him...I suppose I`ll be able to "re-patch" him afterwards...got any thoughts/suggestions/expirience yourself when it comes to patching a human figure?
Neck does look like square...I guess once his head gets attached that would be fixed.
About arms angle...well I`ll try to lower them a little...hope that won`t mess up surfaces a lot.

markovicd.: Zdravo :) Bio sam na sajtu Chiron-a a tamo ne videh voz u muzeju...mogu negde da vidim?Inace, moje su crvene fotelje sa staklenim stolom i pepeljarom...

Most recent update:
http://www.geocities.com/milos_ricma/nurbs/leg1.gif

ricma
09-20-2005, 04:43 AM
Gee, it is already morning and I`m still awake :eek: Off to sleep...
http://www.geocities.com/milos_ricma/nurbs/body.jpg

silentsamurai
09-20-2005, 05:31 AM
Lowering the arms a little shouldn't mess up the surface at all. You are just pulling the points down.

As for re-patching. Honestly, I am going by what I have seen in Jae-Jin Choi's Maya modling book. If you can find a copy of that book do so. If not, I'll take a digital pic of how his figure is patched. I haven't worked that much with NURBS. I'm not that fond of them. Hopefully, in class, I'll get more used to them.

But for an idea, the patch for the arm and shoulder should be the same, and it should come in to the clavicle area. I'll take a digital pic of it and show you for better clarification.

ricma
09-20-2005, 01:08 PM
silentsamurai: hey, I actually found a patch structure from Jae-Jin Choi's book :bounce: Am gonna study it thoroughly. Lowering the arms won`t be a problem...Perhaps a few cvs to adjust at the armpit.

I`m working on legs...Do you think they`re in proportion with the rest of body? The more I look at them the less I`m sure :shrug:
http://www.geocities.com/milos_ricma/nurbs/front.jpg

http://www.geocities.com/ricma3d/slike/nurbs/persp.jpg

AndrewHwang
09-20-2005, 09:24 PM
really nice patch modeling work you got there. nice to see people using different surfaces and techniques.

ricma
09-20-2005, 09:38 PM
AndrewHwang:Thanks :) I saw your work...you are awesome! :)

tweaked the knee a bit...

Something is wrong with my geocities site :rolleyes: Here is the attachment

ricma
09-21-2005, 01:30 AM
I was not happy with how my model looked...I`ve reshaped it a bit and I think it`s much better now.The muscles are much nicer, more obvious...what do you guys think? anyone?

:bounce: take care

ricma
09-21-2005, 04:47 PM
Nobody got anything to say? I would appretiate some feedback :shrug:
http://www.geocities.com/ricma3d/slike/nurbs/kompoz.gif

AndrewHwang
09-21-2005, 08:11 PM
the new body does look alot better, the first set of left abs look a little too blocky, try to make it more fleshy like the other set. and i think that there needs to be more blending of the pectoral with the deltoid and bicep around the armpit area, I know that this is more difficult with patch modeling but maybe you can work something out. The center bottom on the pecs where it meets the rib cage should fan out some more, most of the pectorals definition holds at the sides and below the nipple line and is less in the center. Overall its a very nice improvement from what you first had which was still good. could you please post up some wire? again great improvement, but dont get discouraged if somebody doesnt respond immediatly, they sometimes take quite a while. looking forward to the head and rest fo the body man.

Bzarra3d
09-21-2005, 09:29 PM
Hi, what you have so far is looking good. cant believe noone posted this crit yet so i thought i'd bring it up...hold your hand out relaxed in front of you, you'll notice that the thumb angles downward from the rest of the hand and is rotated a bit more so the nail is perpendicular to the rest of the hand. makes it a bit easier to rig, but besides that its looking great, keep it up! :thumbsup:

ricma
09-22-2005, 12:49 AM
Hi Andrew,
wow thanks a lot for your help :thumbsup: ! You pointed out all the troubling parts of this model. Man, I`ll have a whole week of tweaking :banghead:

Anyway, I did try to make some parts look better...and it seems as I get to improve one part pf the model, the other gets worse :)
Here it is, and some wires you asked...I do belive I could use less geometry, and sure will rebild surfaces later on.
Thanks again mate!

http://www.geocities.com/ricma3d/slike/nurbs/new.gif

http://www.geocities.com/ricma3d/slike/nurbs/wires.gif
http://www.geocities.com/ricma3d/slike/nurbs/wiresBack.gif

Cantala
09-22-2005, 03:28 PM
you're braver than me, modeling in nurbs :P lookin good btw

ricma
09-23-2005, 08:27 PM
Here is a slightly updated model...Played around with his legs mostly...Still lots of tweaks needed, like you guys already pointed out :) Hopefuly I`ll start working on is feet soon.
http://www.geocities.com/ricma3d/slike/nurbs/kompoz2.gif

ricma
09-23-2005, 08:48 PM
I am so sorry because my images get unaccessible due to large data trafic at geocities...i posted a smaller attachment.
I will deal with my web hosting...:D

ricma
09-27-2005, 12:40 PM
Here is what I`ve been working on today. Still a lot to do, but the overall shape turned out fine.
http://www.geocities.com/milos_ricma/nurbs/stopalo1.gif

Cheers :)

ricma
09-28-2005, 02:20 PM
yet another update of the foot. Ready to be attached to the body model :)
http://www.geocities.com/milos_ricma/nurbs/stopalo2.gif

markovicd
09-28-2005, 04:25 PM
super rad... stvarno josh u nurbsima !:D ... samo mi se ne svidja ovaj mali prst nekako je chudan / zdepast :D

rblitz7
09-28-2005, 04:39 PM
Thats one of the best human models ive seen!:)

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