View Full Version : scripting shaders attributes on software particles

09-15-2005, 01:51 PM
Aight, I'm trying to render out a software particle system and the test renders are good. However, I'd like to add an opacity/glow "falloff" over time and am struggling with getting the script down. I have an opacity script that was working but only with the particleCloud shader and not with this blinn I've made. Can transparency be scripted on particles in a sofware setup? Can glow intensity be scripted? Below is what I was using to control opacity. Any help would be greatly appreciated.

particleShape4.opacityPP = 1 - smoothstep (0, 8, particleShape4.age);


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09-15-2005, 01:51 PM
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