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syzygy
09-14-2005, 11:46 PM
wasn't too sure where to post this actually
what I have to show is an animation, however, it is actually a shader test..

I am creating saturns rings but I'm attempting to make it realistic, not the rock /sphere particles usually used in these sorts of animation, the rings are actually mostly ice particles (but unlike the recent ice thread they're not crystaline ice, they are more like glacier ice.
http://astronomy.swin.edu.au/~rscott/high.jpg


high qual movie (photojpg compression) (3Mb)
http://astronomy.swin.edu.au/~rscott/ice_hiqual.mov

low (1.4Mb)
http://astronomy.swin.edu.au/~rscott/ice.mov

reference image:
http://astronomy.swin.edu.au/~rscott/ice_notmine.jpg

if anybody is interested i will post variants/explanations of the work.
all done in max+vray. no post

ivanisavich
09-14-2005, 11:55 PM
Hey man...looks cool.......if you're going to do a model-spin animation though, it's better to have the actual model rotating, instead of having the model rotate around the camera because in the latter situation you don't get to see how light reacts differently on the object at different angles :)

blz
09-15-2005, 12:17 AM
looks very good, i agree with ivanisavich about the camera positioning tho

syzygy
09-15-2005, 11:37 PM
thanks for the replies, I happen to agree with you so I've re-rendered the object moving and here is the result, it could use higher sampling but there is a limit to how long I'm prepared to wait :) :
http://astronomy.swin.edu.au/~rscott/new.jpg



3.1Mb:
http://astronomy.swin.edu.au/~rscott/ice_move.mov

erilaz
09-16-2005, 12:53 AM
You don't have the swinburne renderfarm at your disposal? :D

syzygy
09-16-2005, 01:20 AM
ermmm, actually I do (that what I rendered it on):D

tdamcbigity
09-16-2005, 05:01 AM
That's a fantastic shader! Drop that in a solar glass of water and I'm curbed for days like.

ivanisavich
09-16-2005, 06:09 AM
Now we're talkin! :D

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