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View Full Version : Small Quake Engine Portfolio Piece


chk
11-07-2002, 09:57 PM
Here are some small shots:

http://www.osesame.com/chk/shot0000s.jpg
http://www.osesame.com/chk/shot0001s.jpg
http://www.osesame.com/chk/shot0002s.jpg
http://www.osesame.com/chk/shot0003s.jpg
http://www.osesame.com/chk/shot0004s.jpg
http://www.osesame.com/chk/shot0005s.jpg
http://www.osesame.com/chk/shot0006s.jpg

And here's a page with links to larger versions:

Q3Screens (http://home1.gte.net/~res0umy6/q3screens.html)

I created this as a supplement to my portfolio after the game company I was working for went belly up, and it's the first thing I've created with Radiant for Q3. Because of that, it's more to show off my textures than be some groundbreaking quake map. (obviously)

In the recent past, I was working exclusively for a console target, on racing games whose engine did not support lightmaps. Because of that, I became accustomed to baking more shadows into the textures than you normally see in q3. For the most part, I'm happy with the results. imho, I think there is a slightly richer and more stylized quality to these shots than alot of q3 engine stuff out there.

The flipside of that is that it appears a little more cartoony, and that the use of black in the shadows definitely can be a crutch in terms of hiding polygonal seams and other boundaries.

I'm going back to do another piece in Maya now, which I may attempt to get running in the ut2k3 engine. It's obvious that q3 is an extremely powerful real time renderer, but the paradigms of CSG and the generally obscure nature of radiant has worn my patience down, and its back to the comfortable world of lofts and extrusions.

Ok, let fly.

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