View Full Version : Large Envelopes
Mikkel Jans 11-07-2002, 06:53 PM When i skin my model to some bones, all my envelopes becomes 10 times as big as the model it self.
So that every vertex is getting 0,05% influence from each bone.
Anyone who knows why this is happening?
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Iain McFadzen
11-07-2002, 09:39 PM
Probably built your model (and subsequently it's skeleton) at on odd scale in relation to your scene scale. Happens to everyone at some point, though unfortunately I'm not sure I can remember a quick way to fix it. I can't even recall how max handles scaling a whole heirarchy to be honest (I'm really careful so I never need to :) ).
Try the Rescale World Units utility before you add skin, or merge the character into a new scene with a different world scale and choose not to rescale the merged model when prompted. Maybe. Or something :)
3rd Dimentia
11-08-2002, 05:36 AM
Or you could try resetting your Xform on your model. When scaling things, if it's not an animated scale, I always select all verts or faces at he subobject level and scale them down. This way the transformation matrix always stays at 100%.
Mikkel Jans
11-08-2002, 11:43 AM
i have tryed to open a tutorial file and then reopen my scene and select:
"Rescale the File objects to the system unit scale"
But when i do this, the skeleton get f....ed up and my model becomes scaled in some weird directions.
Reset xform does the same.
bombyx
11-08-2002, 12:36 PM
Well U just got into the rigging swamp , and I'm just not sure there's an easy way .My opinion is : destroy your physique or skin, Reset Xform all your objects after you scaled them right, and do it all over again .Don't worry, everyone already had that problem once, and it generally makes you more careful for the next models:D
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