PDA

View Full Version : nurbs patches continuity in rig?


ripkid
09-14-2005, 01:26 AM
hello there...i don't know if it has been posted before..actually i have a problem with my nurbs patches in my rig...my skinned surfaces start to crash...any good idea for solving the problem?

JFFORTIN
09-14-2005, 01:43 AM
what do u mean by crashing like the seems of 2 pacthes are hard to skin ??

ripkid
09-14-2005, 02:04 AM
hi....i mean my nurbs (five patch corners) surface continuity starts to break in process of skinning and of corse testing my rig....i don't know what to do to fix the thing...i've heard that there is the one single step that solves the problem but still don't know how?

niralrajani
09-15-2005, 06:15 PM
Hi
i worked on nurbs patch in my studio, i converted the nurbes patch model to low poly model whch is skinned to joint and nurbs patch model is wrap deform with low poly model...while skinning u need to take care of only low poly keeping nurbs off ...yeh rendering may become costly process....
Niral R

CGTalk Moderation
09-15-2005, 06:15 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.