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Ninjump
09-13-2005, 07:54 PM
Does anyone know how to make a non-cubic 3d fluid container? In essence take any polygonal object and fill it w/ fluid? I need to sculpt some clouds. The shader I'm using is based on the one from the "Fluids Smoke" tutorial on Cgsociety.

Please help if you can, o great and wise peers!

~Ced

magilla
09-14-2005, 05:13 AM
You could make the shape of the object you want to fill with clouds, flip the normals and set it to be a collision object with the fluid container - I haven't tried it, but I can't see why it wouldn't work - as long as you weren't emitting fluid from outside of this object.

--magilla

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09-14-2005, 05:13 AM
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