gip
11-07-2002, 03:02 PM
i´ve got an BIG problem. I have to convert my Character Studio biped animation to keyframes. Ok, everybody around here just asked himself why this guy need only keyframes he has all what he needs, but the problem is i have to export it to my own engine, which is limited to importing .3ds.
therefore i'm looking for a way to convert the biped-animation to keyframe animation, as the biped files cannot be imported.
there has to be a way to save every mesh-deformation, rotation, movement or whatever in single keyframes.
i know that this will be a lot of data, but i see no other way as i'm limited in time.
I'm grateful for any suggestions or solutions.
cya!
gip
therefore i'm looking for a way to convert the biped-animation to keyframe animation, as the biped files cannot be imported.
there has to be a way to save every mesh-deformation, rotation, movement or whatever in single keyframes.
i know that this will be a lot of data, but i see no other way as i'm limited in time.
I'm grateful for any suggestions or solutions.
cya!
gip
