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View Full Version : How does Savinoff create plants?


Delphis
11-07-2002, 04:30 AM
http://www.savinoff.com/home/?chapter=gallery&part=3d&page=2

http://www.savinoff.com/home/?chapter=gallery&part=3d&page=10

...trees, reeds and grass...can somebody figure out the technique or plugin he uses?

I know Savinoff himself can answer this question best, but he must be getting tons of emails everyday, so I post it here first. :)

thank you.

Delphis

red_oddity
11-07-2002, 08:43 AM
Well, considering most of those pics where made before Pawel Olas' plugins (Trees Designer, Grass Designer, Leaves Designer), i'm guessing he used Dynamic-Realities' TreeDruid.

Pawel Olas : http://www.polas.net/

Dynamic-Realities : http://www.dynamic-realities.com/

yon dabuda
11-07-2002, 09:13 AM
yeah you can see they have some of his images in their gallery.

Kaiser_Sose
11-07-2002, 09:47 AM
Which tree program do you guys prefer, those two or Xfrog

Delphis
11-07-2002, 10:16 AM
thank you guys. but I didn't find Savinoff's works in either of those 2 galleries.:rolleyes:

Kaiser,
I was about to ask the same question. I think i will try xfrog's demo soon but first I need to know what the mainstream tool is.

yon dabuda
11-07-2002, 10:30 AM
oops sorry, yeah i mistake.
was thinking eric knight holbrook.

awesome artist
http://www.ekholbrook.com/

Eugeny
11-07-2002, 10:56 AM
X-Frog -s real sucks ... Make bunch of triangles , the branches not connected to the body, so forget about sub - d ...

With magic bevel u can make tree mach better and faster and with UV!

Cman
11-07-2002, 01:31 PM
Ah Eugeny. You're like a genius! :thumbsup:

Eugeny
11-07-2002, 01:34 PM
:p:rolleyes: :scream:

anieves
11-07-2002, 01:48 PM
Originally posted by Eugeny
X-Frog -s real sucks ... Make bunch of triangles , the branches not connected to the body, so forget about sub - d ...

With magic bevel u can make tree mach better and faster and with UV!

There used to be a free LScript in flay.com that would allow you to generate different kind of trees... I don't think it generated leaves too...

Anyways I went to flay.com and couldn't find it. If anybody else have better luck post the link to the free Lscript in this thread.

tachy0n
11-07-2002, 02:26 PM
Here's one...

http://www.flay.com/GetDetail.cfm?ID=1164

Steve Warner
11-07-2002, 02:27 PM
I've used Hypergrover before. It's not as detailed as the the commercial plugins out there, but it's free and it works.

http://member.nifty.ne.jp/MASMAS/plugin/

There's also the adjoining Hyperweed on the same site that will do grass clumps.

Hope this helps,

Steve

CIM
11-07-2002, 02:43 PM
The Polas plugins are the best plugins for trees, bushes, etc. They offer the most control, best quality, and are the most intuative. Dynamic Realitie's plugin is dated and produces poor quality models generally.

fourd
11-07-2002, 03:27 PM
http://perso.wanadoo.fr/dpont/plugins/TreeCage_Lscript.htm

ub52
11-07-2002, 04:46 PM
fourd, thanks for the link. Looks very interesting.

anieves
11-07-2002, 05:06 PM
Yep, that's the one I was talking about.

The site must be getting slamed. I cann't get to it.

fourd
11-07-2002, 05:12 PM
It works still, I tried it before I posted it. It does work alright, and is pretty good, but I think you could get just as good of results with magic bevel.

rock
11-07-2002, 05:25 PM
With Polas Tree Designer, can we also add the leaves and grass using it without getting the additional leaves generator and grass generator? If so, how would you do it?

Those galleries savinoff are what we and Lightwave are all about - amazing, inspiring, uplifting stuff.

Rock.

anieves
11-07-2002, 05:31 PM
Originally posted by fourd
It works still, I tried it before I posted it. It does work alright, and is pretty good, but I think you could get just as good of results with magic bevel.

yep, I was able to get to the page now.

and yes, you can get good results with magic bevel but I think you can create trees faster with this tool than MB. not to mention foliage.

Jimzip
11-10-2002, 09:10 AM
I think Lightwave 8 should have an INBUILT foliage and vegetation generator...
Leave sasquatch where it is, at Worley it's great, but Lightwave is falling behind when you compare it to the whole: Maya 4.5 Fluid generator, and Paint FX...:cry:

dark_lotus
11-10-2002, 12:44 PM
Jimzips right.

EVEN BRYCE HAS INBUILT TREES!!

eRP
11-10-2002, 12:52 PM
Originally posted by rock
With Polas Tree Designer, can we also add the leaves and grass using it without getting the additional leaves generator and grass generator? If so, how would you do it?



Rock.

I bought Polas TreeDesigner and can assure you that it is worth the price.
With the TreeDesigner you can only make the tree witout the leaves. It saves the model with UV and weight textures.
The LeaveGenerator grabs that information and use it, although you can use it with any model you want.
There is a special price for both plugins.
The grassGenerator works seperately.
:thumbsup:

CIM
11-10-2002, 12:58 PM
"EVEN BRYCE HAS INBUILT TREES!!"

Not the "Lightwave should have everything my tiny brain can think up" again. If you're too lazy to go download a plugin/script to do what you want, you really don't need it anyway.

minus
11-10-2002, 05:10 PM
At the end of the day... if you have the skill... I think X-Frog is going to make the absolute best trees. - Admitedly it does take quite a bit of skill though. -- X-Frog is what was used in "The Time Machine" to make the quickly growing plants as he went through time. -- You can do plant animations and make it look *really* really lifelike. --

That and the developers are really nice too. :cool: They even used a picture I made with X-Frog for the splash screen of the program! :) Though even though the developers have given me a copy of the program I've never gotten around to learning it enough to make the kind of plants you see on their website... it really does take some skill.

CG.p
11-11-2002, 01:10 AM
EVEN BRYCE HAS INBUILT TREES!!

And Windows has a built in defrag. LW 8 should have that too. Maybe we could get a network firewall as well.

Bryce has always been for rendering landscapes. When it adds half the features of the all around 3D apps, then you can compare them.

Delphis
11-11-2002, 02:14 AM
Thank you, minus.

>Admitedly it does take quite a bit of skill though

so where is the tricky part(designing, modeling, texturing, animating...)? could you explain with a few words?
thanks.:)

minus
11-11-2002, 05:01 AM
I find that it's the design / modeling part that is tricky. -- And tricky really is the right word for it. -- I'm sure you can get a feel for things but a lot time is spent experimenting with settings... and some of the settings can really really explode your geometry out even though you moved the setting only .1 degree into any direction. -- In any case... X-Frog is offered as a demo that is fully functional so I recommend you check it out. -- There are some tutorials aswell that can walk you through making some great looking plants. The software is certainly kept on my list of things that I think are worth learning / getting comfortable with. -- Lightwave support with X-Frog is great too. -- Surface parts, Geometry, and animation keyframes are, with my limited experimenting, translated right to LW wonderfully. Polycount can get a little out of control though! :surprised

Delphis
11-11-2002, 08:58 AM
thank you, minus. i will try the demo.

dark_lotus
11-11-2002, 09:59 AM
If you're too lazy to go download a plugin/script

No, I'm just a broke student, that can't afford a plug-in. (esp considering it costs half as much again as student lw)

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