quantum_elite
09-11-2005, 03:56 AM
hi all!
school assignment - due tomorrow... :s
ive constructed a 'magic' hypercube in maya, but need help changing the 4th dimension direction. basically, i have 1 cube parented to a locater ("d_4") in its centre. another locator ("aim_y") serves as a y-direction aim constraint for d_4 (directly above it). I need to now have d_4's x & z positions equal to aim_y's constantly.
http://img352.imageshack.us/img352/1585/a5tq.jpg
The clusters mark the out line of the cube in question. (the extra locators will be used in future to annotate integers which will soon make the tesseract magic!!!).
help is needed today if possible.. otherwise my math teacher will bite my head off :S
(i know its a relitivly easy question... i just dont use MEL)
school assignment - due tomorrow... :s
ive constructed a 'magic' hypercube in maya, but need help changing the 4th dimension direction. basically, i have 1 cube parented to a locater ("d_4") in its centre. another locator ("aim_y") serves as a y-direction aim constraint for d_4 (directly above it). I need to now have d_4's x & z positions equal to aim_y's constantly.
http://img352.imageshack.us/img352/1585/a5tq.jpg
The clusters mark the out line of the cube in question. (the extra locators will be used in future to annotate integers which will soon make the tesseract magic!!!).
help is needed today if possible.. otherwise my math teacher will bite my head off :S
(i know its a relitivly easy question... i just dont use MEL)
