Hamburger
09-11-2005, 01:57 AM
Hey all,
I'm just having a little trouble with a scene I'm doing. I've got a CG object and I've placed it into a scene (which is real life footage). For the CG object to look convincing I have to put reflections on it and I've got a photo mapped into the reflectedColor slot.
But the problem is that the reflection moves with the object, it's locked to it. Whatever angle the object is set at, in relation to the camera, the reflection always stays the same. How can I lock the reflection so it moves with the world-coordinates/camera not the object itself (I've tried the samplerInfo node but it doesn't seem to make a difference)?
Thanks
I'm just having a little trouble with a scene I'm doing. I've got a CG object and I've placed it into a scene (which is real life footage). For the CG object to look convincing I have to put reflections on it and I've got a photo mapped into the reflectedColor slot.
But the problem is that the reflection moves with the object, it's locked to it. Whatever angle the object is set at, in relation to the camera, the reflection always stays the same. How can I lock the reflection so it moves with the world-coordinates/camera not the object itself (I've tried the samplerInfo node but it doesn't seem to make a difference)?
Thanks
