View Full Version : Cleaning up missing dlls
nanni700 09-09-2005, 09:48 PM Hello all,
a customer gave me a 3ds max7 scene with a dlo and a dlr i dont have. So every time i start network rendering i get the error message "Missing dll:...". How can i get rid of these missing dlls? how can i find them?
Thanks for help,
nanni700
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postreal
09-16-2005, 10:54 AM
same problem here, waiting for answer
Mikko
hi,
depending on what dlo and dlr is missing you have to delete all references them in the szene.
dlr is a renderer and dlo is one object.
example:
illustrate! 5.3:
this renderer creates hidden objects in the scene to hold stroke styles and so on.
if you delete these illustrate! objects and switch the renderer back to default scanline the annoying messages are gone.
Or you have to install the missing renderer ...
hope this helps
Georg
j-man
09-16-2005, 12:03 PM
Hello,
It can be tricky! it helps if you know what you're looking for. This script will select objects that have modifiers that are missing. I would also look in your material editor for missing materials, and look for dummy objects that are 'geometry stand-ins' and delete them.
Check for missing effects and atmospherics, and look for missing lights etc.
Good luck.
J.
obj=#()
format "Find Missing OSM's\n"
format "Processing % objects\n" objects.count
for s in objects doif isgrouphead s==true then setgroupopen s true -- open all group heads
for s in objects do
(
msg=#()
format "% - " s.name
for m=1 to s.modifiers.count doif classof s.modifiers[m]==Missing_OSM then append obj s -- make array of all missing modifiers
if msg.count !=0 then
(
format "modifiers %\n" msg
for m=msg.count to 1 by -1 do deletemodifier s msg[m] -- deletes missing modifier
) else format "none\n"
)
select obj
format "% objects with Missing OSM's\n" obj.count
--for s in obj do for m=1 to s.modifiers.count do if classof s.modifiers[m]==Missing_OSM do deletemodifier s m
kot-3d
09-16-2005, 03:20 PM
I think scriptpack named BSPack can help you. There’s a script "kill missing modifiers" in this pack. You can find it following this link:
http://www.neilblevins.com/blurscripts/blurscripts.htm
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