View Full Version : The "AR 2.5 vs the rest" thread!
andronikos916 10-01-2005, 07:05 PM nice tests guys... thank you all for sharing!
To MAxwell users: ...no offence but I have not seen a true maxwell result here yet. I have no time to test that scene but I do not know why people have hard time with this scene and maxwell?
Carrara Pro 4 rendering is good but the colors make it unrealistic... I did I little post color correction.
My point is that a nice pleasing result is heavily depend on the colors and overall brightness.
It is not just about artifact free result.
thanx,
Andronikos
http://img211.imageshack.us/img211/2853/kitchenrenderwithoutimproveded.jpg (http://imageshack.us)
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Shonner
10-01-2005, 07:39 PM
http://www.shonner.com/drafts/images/postwork_kitchen_render_without_improved_edges.jpg
gent_k
10-01-2005, 09:28 PM
Hey! Was looking for a scene to test the XSI 5 demo with, so hope you don't mind. This one is straight out of the rendering with no post-processing (I know it needs some).
Slapped some materials on it, and tried to match the camera perspective roughly with the others here. There's only 1 light in there, with GI/FG enabled.
Anyway here's the rendertime on my 3.2 ghz P4:
'INFO : RC 0.2 info : wallclock 1:19:41.10 for rendering
http://img290.imageshack.us/img290/9871/kitchen5db.jpg
should increase the GI intensity on the next test I guess.
Continuumx
10-01-2005, 10:12 PM
http://img91.imageshack.us/img91/6365/mtmkitchen1xh.jpg
No more time on this one Andronikos. When I have more time, I can let it cook for longer time.
Maxwell Render
andronikos916
10-02-2005, 05:47 AM
very nice rendering Conti. :thumbsup:
cy,
Andronikos
Per-Anders
10-02-2005, 10:15 AM
thought i'd quickly run something out of final render while i've got a bit of spare time:
(can't say the render times unfortunately, but suffice to say, signifigantly lower than what's been quoted for others in this thread).
with a little color balance/correction :
http://www.peranders.com/general/fr_kitchenrender01.jpg
and as it came direct out of the engine without any photoshop touch up
http://www.peranders.com/general/fr_straightrender01.jpg
FantaBurky
10-02-2005, 11:22 AM
Me still tinks me render is the most photoreal/creative :rolleyes: Also probably the lowest render time.
dann_stubbs
10-02-2005, 04:33 PM
Me still tinks me render is the most photoreal/creative :rolleyes: Also probably the lowest render time.
(psst... probably very few thought it was funny and that you keep bringing it up over and over and still no response... hint, hint)
(maybe post a serious image to get some response here)
Jorge Arango
10-02-2005, 04:43 PM
thought i'd quickly run something out of final render while i've got a bit of spare time:
(can't say the render times unfortunately, but suffice to say, signifigantly lower than what's been quoted for others in this thread).
with a little color balance/correction :
and as it came direct out of the engine without any photoshop touch up
Is the shadow of the pot next to the sink a real shadow or ambient occlussion? Does FR have AO?
Jorge Arango
FantaBurky
10-02-2005, 05:47 PM
(psst... probably very few thought it was funny and that you keep bringing it up over and over and still no response... hint, hint)
(maybe post a serious image to get some response here)
Don't be hatin' :cry: Me was just trying to light up the mood.
Besides, I dont got AR 2.5 (which would have made this challenge a bit more interesting for me), and I dont got the time for the looong test-render times seeing as I got a job and school to attend :sad: (p.s. now you made me even sader)
Per-Anders
10-02-2005, 06:43 PM
Is the shadow of the pot next to the sink a real shadow or ambient occlussion? Does FR have AO?
Jorge Arango
it's a "real" shadow as in from the gi (there's no shadow casting light pointing in that direction), no ao used in that scene, just gi and three lights. and of course fr has ao too :)
lllab
10-02-2005, 09:01 PM
very nice mdme sadie,
i got more and more the feeling that i made thew right decision in preordering fr:-))))
specially the GI looks what i almost wished to have in c4d. even shadows through GI- with fast rendertimes i guess.
just too bad i cant use it for my recent job...
cheers
stefan
gent_k
10-02-2005, 09:07 PM
Here's another test. FG only this time, and added some glossy reflections.
http://img53.imageshack.us/img53/586/kitchenfg8st.jpg
mindful108
10-03-2005, 01:20 AM
thought i'd quickly run something out of final render while i've got a bit of spare time:
and as it came direct out of the engine without any photoshop touch up
http://www.peranders.com/general/fr_straightrender01.jpg
Nice image mdme_sadie.
I actually prefer the untouched image. Very naturalistic. Looking forward to FR on the Mac!
...
FantaBurky
10-03-2005, 05:37 AM
Here are my FIRST try, I will try to get back to it all the time I got the time:
AFTER POSTWORK V.2
http://web.telia.com/~u52221489/after2.jpg
AFTER POSTWORK V.1
http://web.telia.com/~u52221489/after.jpg
BEFORE:
http://web.telia.com/~u52221489/before.jpg
Shonner
10-03-2005, 08:40 AM
You have too much ambient lighting on the lower left bowls. And there's artifacting where the wall and ceiling meet. What render settings did you use? The fridge seems to be glowing in each image. But I do like the v2 postwork.
twilight
10-03-2005, 12:28 PM
Besides, I dont got AR 2.5 (which would have made this challenge a bit more interesting for me), and I dont got the time for the looong test-render times seeing as I got a job and school to attend :sad: (p.s. now you made me even sader)
www.maxon.net
Download the 9.5 demo and you can give AR2.5 a try, like most people in this thread did.
It won't allow you to save the scene, but as long as you keep your computer turned on you can use it for days...
FantaBurky
10-03-2005, 03:55 PM
Hmm, yeah I thought so too about the left bowl area. But the window is way big and my spot is coming in from the oposite side of the bowl area, so it should be like that or?
Anywayse, gonna renew the lighting and render settings, just wanted to know if I had to wait like a day just to render one frame, in which I would NEVER continue then. But it only took me two Conan Obrien episodes so I will refine everything and come back with an update.
settings are:
100%
65%
1/1
2
850
70
120
First Time
Not using the AR 2.5 demo. Cause I treat me computer gently. I give her brakes every 20hours, and
mindful108
10-03-2005, 09:14 PM
Nice work Pvt. Jackson!
Apart from the artifacts and splotches these are good efforts. Nice work with texturing. (Not as good as your first post though...) :scream:
...
Shonner
10-04-2005, 04:41 AM
http://www.shonner.com/drafts/images/kitchen.jpg
Another Carrara 4 render. Took 15 hours on my PIII.
MrBraun
10-04-2005, 07:05 AM
Another try with AR2.5 !
Low rady settings, 1 Light area on the window, i parallel for the sun, one low omni into camera direction !
Time rendering: 18 min.
This the rady settings:
100%
70%
1/1
1
150
10
100
No Postwork except the white around the image!
http://www.seikworld.com/public/cinema4d/uploads/post-13-1128408948.jpg
flingster
10-04-2005, 09:18 PM
this is a damn good thread...like the fact we have carrara images, various range of renders from loads of render engines..v cool and good to see side by side not just c4d in other words even if it is a c4d forum...so keep them coming guys..interested in seeing all renders.
:bowdown:
FantaBurky
10-05-2005, 10:52 PM
:cry: I saved the newest version ontop of the old one which had a better lighting! Then I rendered the new one out, which had fixed shadows and lighting spots artifacts, splotches. And I combined the old render with the new and got this:
http://web.telia.com/~u52221489/render3.jpg
Though doesnt count as first of all, it aint straight from the program, but postwork, second I dont got the original scene for the first one :cry:
Inigo Quilez
10-06-2005, 12:16 PM
Hi all. I made this images with a non-comercial raytracer. It took about 10 to 15 minutes to render these in my Athlon 3200. Only Ambient Occlusion was used (256 rays), no any global illumination (look those dark corners on the walls and ceiling). I'm not an artist, but a developer, so I just tried to do my best with the colors and materials.
http://rgba.scenesp.org/iq/trastero/iqkitchen00.jpg
I forgot the diffuse reflections for the floor. May be next time. The glowing effect is a photoshop postpro. Here goes the "standard" view
http://rgba.scenesp.org/iq/trastero/iqkitchen01.jpg
andronikos916
10-06-2005, 07:42 PM
...and what renderer is that plz?
thanx,
Andronikos
Ysaneya
10-06-2005, 09:03 PM
His own :)
MrBraun
10-07-2005, 08:41 AM
I made this images with a non-comercial raytracer ...
Yes any previews?
Inigo Quilez
10-07-2005, 01:23 PM
No, no way I can give a trial executable, sorry :( And even, the scripts are quite basic right know, and would probably have to write C code each time you want a new shader anyway :)
would probably have to write C code each time you want a new shader anyway :)
The term "Renderslave" gets a new meaning then ;)
Realy awsom work Inigo. Do you plan to make this a commercial or public project at one time?
Cheers
Björn
andronikos916
10-07-2005, 03:01 PM
ok Inigo.. good luck with your renderer! :thumbsup:
cy,
Andronikos
MrBraun
10-07-2005, 03:02 PM
This is my last try !!
Only Sky object !! No postwork !
Render Time: 3 H.
http://www.seikworld.com/public/cinema4d/uploads/post-13-1128694357.jpg
Spacelord
10-16-2005, 12:30 AM
Heres my kitchen render,
software XSIv5.0 Mental Ray 3.4.
http://img150.imageshack.us/img150/2664/kitchencg10web1an.jpg (http://imageshack.us)
Behrendt
10-23-2005, 11:52 AM
http://img467.imageshack.us/img467/5559/kitchenbig4fh.jpg
Here is my render. It's done with Advanced Render 2.5.
Render Time 9 and a half hours :D
BooMer86
10-28-2005, 05:59 AM
http://img465.imageshack.us/img465/9996/kitchen702hrs2qb.jpg
Here is mine
Cinema 4d R9.5 (AR2.5)
Shonner
11-05-2005, 06:34 AM
http://www.shonner.com/drafts/images/c5b_kitchen.jpg
A draft render using Carrara Pro 5 Beta and more realistic outdoor lighting.
Yazan
11-17-2005, 07:30 AM
Lightwave 8.5
Mac dual 2.7
Two area lights
radiosity one bounce
Classic Enhanced medium AA
Forgot to jot down the time around 12hr?
First is straight from lightwave
http://www.null.jo/Testing/Kitchen_01.jpg
Second is processed a bit in photoshop
http://www.null.jo/Testing/Kitchen_02.jpg
I am sure if I bumped the bounces up I would get much better results, but I needed to get back to work.
The second set is in Maxwell. Ofcourse materials had to change. It reached sampling elevel 18 in 5 hours. First is as is, second is touched up.
http://www.null.jo/Testing/Kitchen_04.jpg
http://www.null.jo/Testing/Kitchen_03.jpg
Yazan
AdamT
11-21-2005, 10:18 PM
A quick finalRender-2 test: I didn't change any of the materials from my previous Cinema render--just added sky portals at the two openings and rendered with fR-2's physical sky.
Cooperative render with one X2 2.6Ghz, one Xeon 2.4Ghz, and one P4 3.2Ghz:
http://www.3danvil.com/fR-2/fR_13.19.jpg
It's a little flat because I didn't get the sun shining straight through the window.
AdamT
11-21-2005, 10:45 PM
Another fR-2 render, playing with lens effects and dof:
http://www.3danvil.com/fR-2/Wideangle.jpg
Is it just me, or should the reflection on the table be blurred?
Jorge Arango
11-21-2005, 11:09 PM
Another fR-2 render, playing with lens effects and dof:
http://www.3danvil.com/fR-2/Wideangle.jpg
Is it just me, or should the reflection on the table be blurred?
Well, if it's for the DOF, the reflection is a virtual image that is at a very similar distance than the original object. If it's for blurry effects, that's another story.
Jorge Arango
Per-Anders
11-21-2005, 11:09 PM
hmm, technically it would be correct for it to not be blurred :D we're so used to poor quality post bluring and fakes now that we're just not used to the real thing where something will be focused even if it's in a refleciton or refraction, provided it's at the focal point.
AdamT
11-21-2005, 11:27 PM
hmm, technically it would not be correct for it to not be blurred :D we're so used to poor quality post bluring and fakes now that we're just not used to the real thing where something will be focused even if it's in a refleciton or refraction, provided it's at the focal point.
Whew, that's a lot of double negatives! :) I got you though--couldn't remember which way it was supposed to be.
AdamT
11-22-2005, 12:02 AM
Last one, promise. :)
Got the sun pointed better, upped bounces to seven and increased AA for that tile wall. 5 minutes 45 seconds for a distributed render--which IMHO is just sick!
http://www.3danvil.com/fR-2/fR_5.45.jpg
andronikos916
11-22-2005, 01:37 AM
The 5min looks impresive. I am not too sure about the others previous renderings, too long for all these machines and not good dof effect.Maybe it is too early to judge it since we are all learning frst2 here...
Can yo urender with blurry reflections on the floor plz?
Nice renderings! ...thanx for sharing!
thanx,
Andronikos
ernia
11-22-2005, 02:23 AM
I think these are pretty darn impressive, Adam. I like the last one for the contrast, though. Could you throw out a guess for the render time on just one machine?
ernia
JoelOtron
11-22-2005, 02:39 AM
Interesting, Adam. Thanks for doing these tests.
Looks great for 5 minutes. Thats on 5 machines, right?
That would be approximately 25-30 minutes on one machine then?
I'm most interested in FR2 as it appears to be opening a door to doing GI/radiosity animations (instead of baking or post tricks) in a reasonable time frame.
rsquires
11-22-2005, 03:10 AM
Last one, promise. :)
Got the sun pointed better, upped bounces to seven and increased AA for that tile wall. 5 minutes 45 seconds for a distributed render--which IMHO is just sick!
Hi Adam
We really appreciate the renders you are doing with all the info. Very informative.
How many machines did you use to distribute the render?What is the Render Cinebench of your machine/machines if you know it.
5mins sounds great but I can't compare it to using it on my Dual 2ghz mac. I am sure it's going to be extremely fast compared to AR's GI, but the Cinebench scores would really help to see roughly what speed boost we can look forward to.
My rather lowly cinebench score now seems pitiful when compared to the new Quad G5's but I don't think I'll be getting one of them any time soon... boo hoo
regards
rich
AdamT
11-22-2005, 03:40 AM
Yep, here are the specs as best as I can remember them (+/- 5 pts.):
AMD X2 2.6Ghz: CB 698;
Xeon 2x 2.4Ghz: CB 485;
P4 3.2Ghz: CB 385.
So, the total CB of all my machines is around 1570. In most of my tests I get about a 1.8x speedup rendering on all the machines as opposed to just the X2 machine.
AdamT
11-22-2005, 05:09 AM
>The 5min looks impresive. I am not too sure about the others previous
>renderings, too long for all these machines and not good dof effect.
I guess "too long" is relative, if you know what I mean. :) The dof effect doesn't look right because it's way too strong for a wideangle lens and it probably needs more samples. User error.
>Maybe it is too early to judge it since we are all learning frst2 here..
>.
I agree. So far I like it a lot, but it's a very deep engine--lots to learn.
>Can yo urender with blurry reflections on the floor
plz?
Yep! The attached file has blurry floor and backsplash. The blurry reflects only added about 45 seconds to the render.
AdamT
11-22-2005, 05:12 AM
Grr, for some reason the file didn't want to attach.
http://www.3danvil.com/fR-2/fR_10m9s.jpg
andronikos916
11-22-2005, 07:19 AM
thanx Adam - :thumbsup:
njack
11-24-2005, 02:25 PM
I'm a bit late, but Ive had a go with 2min post work. 2hr aprox' render.
paulselhi
11-26-2005, 02:56 AM
Sorry a bit late ariving at this party..here is my effort..been a great learning exercise
No post blury reflections and a bit of AO
http://www.black-and-white-to-color.com/stuff/kitchen.jpg
Shonner
11-26-2005, 05:24 AM
That one is just great, paulselhi. Great textures all around.
mooncry
12-01-2005, 01:15 PM
i hope im not too late for these, i would like to try and post my render later using vray:)
mooncry
12-01-2005, 02:17 PM
heres a quick test render for my light setup, will post the final render tomorrow:) sorry for being late
http://img425.imageshack.us/img425/4784/test3qf.jpg
BeccoUK
12-02-2005, 01:49 AM
Nixgehtmehr (http://forums.cgsociety.org/member.php?u=65656): The 'well known' black dot problem you refer to in Maxwell is usually down to some bad geometry within the scene. The black dots go if the problem is found. However, your part finished Maxwell Render still has more realistic lighting/shadows than other images posted.
It looks as though Final Render has problems in those ceiling corner areas. Is this down to the software or perhaps more time is necessary for people to get used to working with it?
I hope to find some time to try this scene with Maxwell Render RC. Anyone know where the faulty geometry is?
mooncry
12-02-2005, 09:35 AM
ok heres my final rendering:)
http://img524.imageshack.us/img524/7937/kitchen26cy.jpg
heres with photoshop enhancement
http://img515.imageshack.us/img515/1877/kitchen27br.jpg
Shonner
12-02-2005, 09:36 AM
Very nice. Would love to see a sharper image.
mooncry
12-02-2005, 09:45 AM
thanks shonner, sorry for the blurry image, ive resized the image now:)
andronikos916
12-02-2005, 11:40 PM
nice rendering mooncry (http://forums.cgsociety.org/member.php?u=188134) vbmenu_register("postmenu_2873579", true); !
...I agree about a sharper image. this is with frst2? rendertimes?
cy,
Andronikos
mooncry
12-03-2005, 02:58 AM
hi andronikos, thanks for the reply, i used vray for this render, took 4 hours to render a
1600 x 1201.:) bu resized the image to 800 x 600.
andronikos916
12-03-2005, 04:07 AM
http://img228.imageshack.us/img228/4541/kitchen26cyedit1zp.jpg
...hi mooncry - here is a fast edited version of your nice rendering...hope you don't mind and that you like it.
thanx,
Andronikos:)
grzegorzwilk
12-03-2005, 07:23 AM
lighting = emitter in window, light at camera position - no shadow, sun - hard shadow
might try again with higher settings[/QUOTE]
What emitter do You exactly mean? A surface with luminance material?
mooncry
12-03-2005, 07:49 AM
wow, love what you did Andronikos!, thanks for the enhancement.:) looks more realistic now;)
andronikos916
12-03-2005, 08:49 AM
wow, love what you did Andronikos!, thanks for the enhancement.:) looks more realistic now;)
happy that you liked it! :thumbsup:
cesarmontero
12-05-2005, 06:33 PM
This is my first attempt to light an interior.
I saw the thread and the model, and couldn't resist to give it a try.
It was rendered in Lightwave with fprime, no plugins used besides that.
I made some changes on the diffuse values of the materials.
I used ONLY ONE light (sun) and a sky gradient outside.
Thanks for the sharing!
http://www.archeidos.com/images/kitchen.jpg
AdamT
12-05-2005, 06:43 PM
Nice render, but what's going on with the fridge?
I think Adronikos could spice this one up a bit--some levels and contrast curves.
CaptainObvious
12-05-2005, 06:50 PM
Lightwave's renderer, after about half an hour (28 minutes and 25 seconds, to be precise), got this result. Not too shabby, I'd say, considering this was on a single-processor Power Mac G5 (1600MHz). One of those fancy-schmancy dual 2.5GHz Power Macs would probably have finished it in about ten minutes. I made a mistake with the ambient occlusion, though. It's not applied to section of the wall. I'm sure you can see what I'm talking about. Oh well, I'll re-render it. There is some post-work done, but just a little sharpening and bloom. Settings are as follows:
Global illumination:
25% ambient
5x15 RPE (75 samples, in other words)
0.3 tolerance
40mm minimum distance (I changed the scale of the scene, however).
200% intensity
Lights:
One area light for sun lighting
300% intensity
color 255, 239, 215
2 samples
One huge slightly blue polygon sphere for sky lighting
150% intensity
Ambient occlusion:
SG_AmbOcc plugin applies to the wall textures
Anti-aliasing:
Enhanced medium with motion blur (9 samples per pixel)
http://web.telia.com/~u52110438/Random/3D/FraktalKitchen1704edited.png
andronikos916
12-05-2005, 09:48 PM
Nice render, but what's going on with the fridge?
I think Adronikos could spice this one up a bit--some levels and contrast curves.
...I give it a try. Hope you like it Cesar...
http://img169.imageshack.us/img169/5180/kitchenedit0bo.jpg
CaptainObvious
12-06-2005, 01:20 AM
Another Lightwave rendering. This one took 45 minutes (keep in mind that I'm using fairly low-end hardware). I think it looks rather good, but it seems to have too much in common with the ambient-occlusion-and-no-GI renders for my liking. Oh well. Settings are pretty much the same as for the earlier one. This has better texturing, though.
http://web.telia.com/~u52110438/Random/3D/FraktalKitchen-2725.jpg
djblueprint
12-29-2005, 01:58 PM
Hi,
it's really fun to play with this scene. Here's my first try with the standard textures. I only add a light in one of the the lamp-balls, a window glas and changed the mat of the lighten lamp-ball and the pov. Rest is standard. Rendered with fR-2 with GI and nearly standard settings. I'm very impressed about the rendertime :)
Thanks for looking
Sascha
http://img494.imageshack.us/img494/4825/kueche11ve.jpg (http://imageshack.us/)
P.S. My machine is a Pentium D Dualcore with 3 GHz and 1024 MB-Ram
greysman
01-04-2006, 05:59 AM
Test...test...test..!!!
Please crit...
Soft. 3Dmax6
Render. V-ray
time render. 1 hour
enjoy...
Thanks!
Greysman | I N D O N E S I A
http://www.albumtown.com/data/0b518a250c90421f0a3b4f32e8312e3d/10696_p847256.jpg
other camera...
http://www.albumtown.com/data/0b518a250c90421f0a3b4f32e8312e3d/10696_p847620.jpg
Kutkin
02-03-2006, 02:02 AM
Really awesome pictures
Impressive !
I do like NJack's and Greysman's atempts most. Others are mainly great!
Really helpful thread:scream:
jeremybirn
02-03-2006, 10:17 PM
other camera...
http://www.albumtown.com/data/0b518a250c90421f0a3b4f32e8312e3d/10696_p847620.jpg
That's looking nice! Maybe one of your shaders is too bright, the one on the white objects in the cabinets, they could be toned down a little. And the screen-right side upper cabinet doesn't look connected to the wall, maybe some occlusion there could tie those together.
This is an interesting thread to read through.
-jeremy
jeremybirn
02-03-2006, 10:37 PM
I first saw this thread when someone linked to it on another forum, and I just wanted to return the favor now and personally invite everyone here to take a look at a lighting challenge we are starting called "Four Scripts" - it also involves lighting & rendering a kitchen, but it's a different idea.
You read paragraphs quoted from four different hypothetical screenplays, read how they introduce a kitchen location, and interpret the mood, feeling, time of day of the scene, and the genre of the movie, then you light the scene as you'd want it to appear in one of the films.
Anyway, here's the link, you can read the script pages there if you're interested and please consider giving it a try:
http://forums.cgsociety.org/showthread.php?t=315513
-jeremy
flingster
02-04-2006, 08:15 PM
I first saw this thread when someone linked to it on another forum, and I just wanted to return the favor now and personally invite everyone here to take a look at a lighting challenge we are starting called "Four Scripts" - it also involves lighting & rendering a kitchen, but it's a different idea.
You read paragraphs quoted from four different hypothetical screenplays, read how they introduce a kitchen location, and interpret the mood, feeling, time of day of the scene, and the genre of the movie, then you light the scene as you'd want it to appear in one of the films.
Anyway, here's the link, you can read the script pages there if you're interested and please consider giving it a try:
http://forums.cgsociety.org/showthread.php?t=315513
-jeremy
thats a cracking idea for a thread to get those creative juices flowing and loads of potential for crits...liken it to some of the body topology threads and thankfully concentrating on a different area which oft gets overlooked by myself and many cgtalkers.
jeremybirn
02-05-2006, 06:15 AM
thats a cracking idea for a thread to get those creative juices flowing and loads of potential for crits...liken it to some of the body topology threads and thankfully concentrating on a different area which oft gets overlooked by myself and many cgtalkers.
I hope so! The first lighting challenge went really well last month, and this sounds more interesting. Thanks to sjmcc there's now a C4D format file for you to download too:
http://www.allcinema4me.com/cinema/files/kitchen.rar
Hope to see some of you,
-jeremy
hightillidie
02-05-2006, 08:08 AM
Im having my go at this right now. Originally put it on 2000 Stochastic Samples. Now its on 524 and its going hecka slow. :) But I will leave it overnight to cook on 3ghz Dual Core
Finaly rendered. I think its pretty sweet o.O!
http://img388.imageshack.us/img388/7770/kitchen8wt.jpg
No photoshop retouching.
http://img524.imageshack.us/img524/5506/kitchen16id.jpg
somethingtohide
02-20-2006, 05:12 PM
Twilight test:
http://www.3danvil.com/night.jpg
Oh my gosh that render is my favorite I think.
Can you pleaseee show how you set it up, or post the scene. I've tried to recreate that but I've had no luck. It would be veryy apprecieated.
jorust
02-24-2006, 08:26 PM
I'm glad this tread is alive and kickin'!
Here's a night version I did medio november 2005... ( Yes there's some noise. Sorry)
BTW: Lightvwave and FPrime.
http://homepage.mac.com/janoverust/.Pictures/DSG/night_kitchen_03.jpg
somethingtohide
03-05-2006, 01:11 AM
I'm glad this tread is alive and kickin'!
Here's a night version I did medio november 2005... ( Yes there's some noise. Sorry)
BTW: Lightvwave and FPrime.
http://homepage.mac.com/janoverust/.Pictures/DSG/night_kitchen_03.jpg
Can you please give some tips on indoor lighting? I've just started making indoor scenes but I can never get the lighting anywhere near realistic.
jorust
03-07-2006, 08:07 AM
Hi 'sometingtohide'. Sorry for my delayed answer...
http://www.spinquad.com/forums/showthread.php?t=8388
If you go to this thread over at Spinquad, I give some info on how I setup the sunny and the nightshot. Need to register to see.
I don't consider myself an expert on light&stuff, but:
- Try to observe how light behave in real world.
- Explore and test how the lights in your app works.
- Remember that CG-lights don't behave like the real thing - even with GI - so you have to fake the real world.
- Test, tweek, test, tweek... etc!
I sounds very general, but you have to put in the work to learn this stuff...
Do some seach here on CGSociety and you'll find alot of nice stuff...
BeccoUK
03-08-2006, 12:08 AM
Polymess: Maxwell Render lighting adapts real world behaviour. So, in that case CG lighting is accurate. A shame the rest of it still needs major work!
jorust
03-08-2006, 11:32 AM
Yes I know Becco_UK, I've had Maxwell for over a year...
Did some test with the old Alfa and RC1, but I'll wait for the final release.
Really hope that it will live up to the promises...
somethingtohide
03-08-2006, 10:10 PM
Hi 'sometingtohide'. Sorry for my delayed answer...
http://www.spinquad.com/forums/showthread.php?t=8388
If you go to this thread over at Spinquad, I give some info on how I setup the sunny and the nightshot. Need to register to see.
I don't consider myself an expert on light&stuff, but:
- Try to observe how light behave in real world.
- Explore and test how the lights in your app works.
- Remember that CG-lights don't behave like the real thing - even with GI - so you have to fake the real world.
- Test, tweek, test, tweek... etc!
I sounds very general, but you have to put in the work to learn this stuff...
Do some seach here on CGSociety and you'll find alot of nice stuff...
No problem and thanks. The problem I've had is trying to get "cylindrical" shaped lights and making them work like real indoor lights. They're always either too light or too dark, and if they're just fine the light on the wall is barely visible so it's hard to tell where they're coming from.
jorust
03-09-2006, 09:09 AM
Hi there somethingtohide.
Well, I got 'nothing to hide' so here goes...
In the kitchen scene above, if we consentrate on the three lightbulbs in the roof:
I used small area lights to lighten the roof, and simulate the light from three bulbs, without burning the roof.
I also used tree spotlight in the same position, to lighten the room, and to give hard edge shadow. Wide spread...
The objects themselfs is around 80% luminous, with a gradient, to give the look of lightbulds.
They don't contribute to the overall lightning of the roof or the room.
Hope that help abit...
somethingtohide
03-11-2006, 03:33 AM
Hi there somethingtohide.
Well, I got 'nothing to hide' so here goes...
In the kitchen scene above, if we consentrate on the three lightbulbs in the roof:
I used small area lights to lighten the roof, and simulate the light from three bulbs, without burning the roof.
I also used tree spotlight in the same position, to lighten the room, and to give hard edge shadow. Wide spread...
The objects themselfs is around 80% luminous, with a gradient, to give the look of lightbulds.
They don't contribute to the overall lightning of the roof or the room.
Hope that help abit...
Did you put the lights in the lightbulbs and exclude lamp from the lights, or did you put the lights above/under/around them?
jorust
03-11-2006, 09:29 AM
Yes. Place the light at/ontop/above/under/around the objects and exclude the object from the light.
Yes. Place the light at/ontop/above/under/around the objects and exclude the object from the light.
Polymess, in Lw how fdo you deal with the lack of soft shadowing from point lights ? I end with some Motion Blur tricks - Fprime likes them a lot, but i wonder if there are better solutions. I thought about a "cube" made of 6 arealights, but it's too time consuming.. otherwise ?
Paolo
jorust
03-11-2006, 04:10 PM
Hi Paz.
It would be great to have point lights with area light shadow.
I´m not and expert on all these tricks with spinning light, clusters of light etc.
Try asking this question in the LW section, and I´m shure gerardo and other will give you some GOOD answers...
Martin Kay
03-15-2006, 10:35 AM
Its been an interesting and very informative thread and I had to laugh at the guy who suggested that Maxwell or any other render engine was going to be an instant push button solution to replace/outdo those who take the necessary trouble of learning good lighting technique...This attitude is one of the 'troubles' of GI lighting or explains the overwhelming preoccupation with it...many obviously think its going to solve all their lighting problems or be a substitute for their lack of lighting skills.
The first problem with GI for me is that its just too damn slow. You don't need a fast computer, you need a render farm of some description to make it a viable proposition. To me a two hour render is getting to the stage of being too long if its on your main/only machine. I'm now up for a new machine and economically speaking to get the best bang for my buck it will be an Athlon 64x2 4200 with a Nvidia 7800 card. However, I pretty much know what render speeds it'll turn out and quite frankly, practical GI is still out of the question, except for small simple scenes.
As for the results shown here in this thread and in other places, Vray and Brazil are definitely delivering the goods, in as much as I'm seeing images that I find pleasing and satisfying to look at. AR seems quite good in the hands of a few users... Which I think has to be balanced by the fact that there are obviously more skilled users on Max seats than there are on c4d.
This is evidenced by the fact that most top class work seen on this site is on Max. I thought the Rolls car with the very graphic lighting done with c4d was very good work, (sorry no link, look in finished 3d work)
The one saving grace, for me, with c4d, is that the general lighting is very good and now improved in 9.5, a good reason enough for me to upgrade, in spite of my previous comments elsewhere about the cost of upgrades.
Martin K
Hi there
I have prepared other CINEMA 4D R9.5 and Advanced Render version of this scene. Lighting is realy very simple, I have used only three light sources, Sun (area shadows), Window Area shadows) and fill light (without shadows). GI settings is very simple, too. I have used similar settings like Janine in her tutorials, 600/300/30 for 640x480, 800/400/40 for 960x720 resolution. Render time 01:17 for 640x480, 2:19 for 960x720. Color mapping option is very important (HSV mode and Exponencial).
I used Open EXR for export and final tuning in PHS was very little (only gammut, exposition, HSV, sharpen).
And most importent settings for windows light, use Add grain option!
http://www.digitalmedia.cz/upload/images_clanky/370/interierc4d_radio_noise_min.jpg
bigger picture without corrections in PHS
http://www.digitalmedia.cz/upload/images_clanky/370/interierc4d_radio_noise_big.jpg
Lights, radiosity etc content in C4D file
http://www.digitalmedia.cz/upload/images_clanky/370/interierc4d_radio_settings.c4d
seco7
03-20-2006, 03:29 PM
Looks great PDZM, could you elaborate on the importance of the color mapping option? What effect did it have in the specific case?
Thanks,
Steve
Looks great PDZM, could you elaborate on the importance of the color mapping option? What effect did it have in the specific case?
Thanks,
Steve
agree, i'm curious too.
I'd like also to know if someone has "coded" a workflow in PS to get an exponential colormapping effect starting from HDR format.
Paolo
agree, i'm curious too.
I'd like also to know if someone has "coded" a workflow in PS to get an exponential colormapping effect starting from HDR format.
Paolo
OK, Lighting, AR settings, color mapping settings (only set options Exponencial and HSV model) etc are in file in my previus reply.
Color mapping: I used (for window) light with inverse exponencial falloff, this falloff produces very intesive overexposition areas, but it is most precise fallof. Thus I used color mapping for softening picture.
Set on window Add grain, too. It is very importent, this settings removes overexposive artefacts on window.
GI settings Brightness 100% (finally I used 75), there is Color mapping off!
http://www.digitalmedia.cz/upload/images_clanky/370/interierc4d_radio_015.jpg
Color mapping
http://www.digitalmedia.cz/upload/images_clanky/370/interierc4d_radio_016.jpg
GI Brightness 75%, color mapping on
http://www.digitalmedia.cz/upload/images_clanky/370/interierc4d_radio_017.jpg
OPEN EXR advantage
http://www.digitalmedia.cz/upload/images_clanky/370/interierc4d_radio_019.jpg
Artefacts on window - solution in Add grain
http://www.digitalmedia.cz/upload/images_clanky/370/interierc4d_radio_022.jpg
osxman
03-21-2006, 07:38 AM
First of all – great work PZDM!
Lights, radiosity etc content in C4D file
http://www.digitalmedia.cz/upload/images_clanky/370/interierc4d_radio_settings.c4d
I'd really like to have a look at your file but the link you provided is dead :sad:.
OK, Lighting, AR settings, color mapping settings (only set options Exponencial and HSV model) etc are in file in my previus reply.
thank you a lot for your answer, but i had not explained well... i dont use Cinema, but i'd like to reproduce these exposimeters effect.
So i render and save in HDR format, then i can expose my rendering into Photoshop CS... i'd like to know if there's a precise workflow into photoshop to get the same result of exponential and HVS exposimeters...
thanks,
Paolo
First of all – great work PZDM!
I'd really like to have a look at your file but the link you provided is dead :sad:.
Ohh sorry, will you try it again? My mistake...
http://www.digitalmedia.cz/upload/images_clanky/370/interierc4d_radio_settings.c4d
thank you a lot for your answer, but i had not explained well... i dont use Cinema, but i'd like to reproduce these exposimeters effect.
So i render and save in HDR format, then i can expose my rendering into Photoshop CS... i'd like to know if there's a precise workflow into photoshop to get the same result of exponential and HVS exposimeters...
thanks,
Paolo
OK, I will try it, but my english is not so good, yes, it is poor :-)...
Exponencial:
In case, exponencial function is off, color diffusion spreads linear - results can be very overlighting at light source. Exponencial function is on, color diffusion spreads exponencial, lighting is smooth, "softer".... Overexposed areas are smaller like before.
HSV model:
If is HSV model on, then is HSV color model converted only to "V" value - brightness and only brightness is reduced, not full HSV mode.
Please try official Maxon C4D R 9.5 Appendix manual, there is it explain very well... It is better like my "masa Bob English" :-).
osxman
03-21-2006, 10:24 AM
Ohh sorry, will you try it again? My mistake...
http://www.digitalmedia.cz/upload/images_clanky/370/interierc4d_radio_settings.c4d
Many thanks!
I misunderstood you though. I thought it was the entire scene including the furniture etc.
Any chance of getting that :blush:?
I'd like to see if I can speed it up. What is your hardware (for comparing)?
BTW, I really think your english deserves more credit than you give it yourself :).
OK, I will try it, but my english is not so good, yes, it is poor :-)...
Exponencial:
In case, exponencial function is off, color diffusion spreads linear - results can be very overlighting at light source. Exponencial function is on, color diffusion spreads exponencial, lighting is smooth, "softer".... Overexposed areas are smaller like before.
HSV model:
If is HSV model on, then is HSV color model converted only to "V" value - brightness and only brightness is reduced, not full HSV mode.
Please try official Maxon C4D R 9.5 Appendix manual, there is it explain very well... It is better like my "masa Bob English" :-).
I understood pretty well,thanks... now i've to find if there are free or commercial Exponential and HVS exposimeters for Photoshop ;)
Paolo
Many thanks!
I misunderstood you though. I thought it was the entire scene including the furniture etc.
Any chance of getting that :blush:?
I'd like to see if I can speed it up. What is your hardware (for comparing)?
BTW, I really think your english deserves more credit than you give it yourself :).
Please download furniture and room from Janine homepage, direct link can you find on first post of this thread! Use File > Merge command, this command add scene stuff to my lighting solution!
osxman
03-22-2006, 09:42 AM
Please download furniture and room from Janine homepage, direct link can you find on first post of this thread! Use File > Merge command, this command add scene stuff to my lighting solution!
Great, thanks, will do that!
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