View Full Version : how do i get a variable to represent ticks
Dmaxer 09-09-2005, 03:23 PM I have a script reading a text file then it animates objects using that data
Working with frames this script works fine
But I need my variable T1 to represent ticks not frames.
I have the time configuration set to MM:SS: TICKS
T1 = click*ppq/4800 -- Ppq=anything from 96 to 2082 - Click=anything from 0 to 9999999
at time T1 rotate theObj rot_key -- rotate object at tick T1
How do I get T1 to represent Ticks? right now it sets frames I have read the help files but cant quite work out the answer
Thanks for Reading
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martinez
09-09-2005, 04:04 PM
at time (execute(T1 as string + "t")) rotate theObj rot_key
I think that what you're trying to do. If you just give "at time" a number it's going to assume that it's a frame value.
Hope it helps.
Dmaxer
09-09-2005, 04:07 PM
Thanks martinez I will give that a go :)
That works fine :) Thanks again :)
Thanks martinez I will give that a go :)
That works fine :) Thanks again :)
Some simple time conversion rules without using Execute:
Integer to Frames:
theValue = 100
theValue as time --> 100f
Float to Frames:
theValue = 100.5
theValue as time --> 100.5f
Integer to Frames to Ticks:
theValue = 100
(theValue as time) as integer --> 16000 (when TicksPerFrame is 160 @ 30 fps)
--alternatively:
theValue*TicksPerFrame --> 16000
Full Frames to Float
theFrames = 100f
theFrames.frame --> 100.0
Float Frames to Float
theFrames = 100.5f
theFrames.frame --> 100.5
Float Frames to Ticks
theFrames = 100.5f
theFrames as float --> 16080.0 (because 80 ticks are 1/2 frame @160 ticks per frame)
Frames To Integer
theFrames = 100f
theFrames.frame as integer --> 100
Ticks To Integer
theTicks = 16000
theTicks/TicksPerFrame --> 100 (assuming TicksPerFrame == 160 @ 30 fps)
Dmaxer
09-10-2005, 05:05 AM
that list will help me out , Thanks Bobo :)
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