View Full Version : D-map shadow flickering problem(maya software)
B Seng 09-09-2005, 01:25 PM Hi, i am a new user of maya.I got a problem about the d-map shadow that cast by nurb on the polygon surface. I got it when i render an animation. Then i got some part of the shadow is flickering. After i try to adjust the shadow resolution and the tessalation of the object, but still got this problem. I also try change the light type like the spot light and point light. But the result also the same. So please give me some opinion to solve this problem....
Thank you.
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Tallacus
09-10-2005, 03:02 AM
did you check your Dmap filter settings, and sometime it could be you graphics card, thats all i could think off, hope i could have helped
You know, I ran into this a couple months ago. I had multiple lights with shadows enabled. I then realized that I had another light, a directional light, with shadow enabled also. It took me forever to figure out what was going on until I went in and turned off and on, each and every light until I realized it was that 1 directional light causing the problem. I guess maya doesn't like lights of different brands doing shadows, and guessing this light have different lighting attributes...
So, it might be another light source with shadows enabled contributing to the flickering. But I can't totally be sure... Hope this helps.
scottiedoo
09-11-2005, 03:57 AM
Most software packages have dmap aliasing problems. Thats the nature of dmap shadows. But one thing I do not like about maya is the map doesn't seem to be anti-aliased. For example if you render out the shadow map and save it to the disk and open it in fcheck, you can actually see the edges being all choppy.
There are few ways to hide and if possible get rid of these problems.
Having your dmap resolution too low can cause these "jaggies". Normally I dont make my maps above 1024, depends on how large the scene is you are rendering.
If you have the map resolution up, increase the filter size. Usually no more than 3, depends on the shadow you are trying to get.
if you still get dancing edges, turn off the auto focus and decrease the number as much as you can with out the shadows starting to get cut off in your renders. Usually takes a little time to lower the number, render, check, keep lowering until you notice the shadow stopping.
Also, check your render globals and make sure everything is getting sampled at the correct quality you like.
AND if you still get some jaggyness.. (this was a problem of a friend of mines project) .. is to take a look the lights position and check to see if the light if the light is rotated off a little. You can test if this is the problem but again, rendering out a dmap from the light and checking the edges and if it seems that the light is looking at it slanted, then check the roation to help with the aliasing you get with the dmaps. Sometimes its just the light position.
I recommend mostly using spotlights as well.
Good luck and I hope that gives you some ideas on what to try. All else fails and render time isn't a problem, you can always give up and go to raytraced, it may kill your rendertimes, but then you can solve that edge problem easier.
Take care,
Scott
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