animewhizz
09-09-2005, 10:59 AM
Hey folks,
i have a scene with a few rotating objects and used a 2D motion blur on it to exaggerate their speed and motion. So far it worked perfectly but the problem arises as soon as i want to animate a camera flight. The camera's movement is calculated as a part of the motion blur, so when the camera moves around the objects or zooms in the whole scene gets blurred. Is there any way to ignore the camera's movement in the 2DmotionBlur in SWrender though keep the blur of my rotating objects?
I would try a 3D motionblur and / or MRrender but the scene is so complex that only 2Dmotionblur and swrender will work.
thx for any answer or hint in advance,
-wizz
i have a scene with a few rotating objects and used a 2D motion blur on it to exaggerate their speed and motion. So far it worked perfectly but the problem arises as soon as i want to animate a camera flight. The camera's movement is calculated as a part of the motion blur, so when the camera moves around the objects or zooms in the whole scene gets blurred. Is there any way to ignore the camera's movement in the 2DmotionBlur in SWrender though keep the blur of my rotating objects?
I would try a 3D motionblur and / or MRrender but the scene is so complex that only 2Dmotionblur and swrender will work.
thx for any answer or hint in advance,
-wizz
