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rawgon
11-06-2002, 09:40 PM
Hi there, i have a problem with texturing highpoly, i mean i can not
just get a perfect unwrap of a single ID ( set of faces) in a model that are composed of duzens of diferent IDīs, and the biggest problem comes when itry to get blends betwen diferent IDīs ( to make them all look like one single texture), and the bump and specular maps are the dificult ones to blend...

hope someone understand

sorry for the bad english

thanks all feedback

RENDERWHITE:eek:

Iain McFadzen
11-07-2002, 08:08 AM
I understand your problem, and I feel your pain, but the only thing I can suggest is that you unwrap the mesh better and paint better maps. There's not really any trick to it, it just takes experience, patience, and a wee bit of luck.

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