View Full Version : Spectacular 3D Entry: Fernando Fagundes Pires
09-09-2005, 12:50 AM
Fernando Fagundes Pires is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=8562)
Latest Update: Modeling: Floor #2
09-09-2005, 01:20 AM
good luck, guy!
09-09-2005, 01:26 AM
My first sketch for my entry.
It will be called The Life Museum.
When I first heard of this challenge, I first thought about a space scene. Trashed it... then this one appeared like a blow in my mind.
Museums are about old thing. History. What if "life" itself became history?
What would be more fascinating to a world of robots than to enter a museum and see... life? The very last specimens of life, in a world of machines.
In my entry, a robot enter the museum with his mechanical dog, watching a female in the artificial scenary. She looks in despair within her chamber, willing for freedom, as the robot contemplate the scene with amusement...
09-09-2005, 01:42 AM
Concept cool ! Good luck !!
09-09-2005, 02:09 AM
good luck man! I'm anxious for this
09-09-2005, 02:42 AM
Nice to see u here. great concept too, good luck in this challenge.
09-09-2005, 03:41 AM
I like your concept. Should be a great image. good luck!
09-09-2005, 04:14 AM
grand idea! good luck!
09-09-2005, 04:44 AM
Thanks guys. I'm happy to receive your support.
Tomorrow I'll be posting a new, enhanced concept, and the concept of separate objects.
I like to make a single sketch for each part, in order to add the most quantity of details possible.
Good luck for ye'all too.
09-09-2005, 05:27 AM
Hello my friend!
i know u r working hard to show us a good job! good luck!
09-10-2005, 06:29 PM
This is an improved sketch, with better colors and some new details.
I'm still in doubt if I will keep the woman with hair or shaved, though I think she will be shaved to give a more "experiment" feeling.
Notice that the green fields go far beyond the door and the ceiling, pointing that a portion of her environment must be artificial. How much of what we're seeing is actually there and how much not?
Thanks for viewing
09-10-2005, 06:55 PM
good luck with your idea, I like it :thumbsup:
09-10-2005, 08:03 PM
very good :thumbsup:
ei, muito boa a idéia e o esboço tambem,
sorte ai na muié organica pq o resto vai na boa
09-10-2005, 08:12 PM
Very nice to see you here!
Good luck! :thumbsup:
09-10-2005, 08:18 PM
good idea Elentor,I`ll follow your work.
09-10-2005, 08:43 PM
Heya, thanks for your support.
(o)ne: Thanks! :D
GutoSpósito: Nice to see you there too. Ain't you joining the contest?
UNDERLINE: lol, yea this is gonna be my first "serious" female body, but I've already been studying for a while.
Fredy: Proud to know someone will be following my work :D thanks.
I will probably begin the modelling tomorrow. We got three months, but I cannot relax.
09-10-2005, 09:09 PM
I liked the concept. Good idea.
Be strong until the end. rsrs
09-10-2005, 09:59 PM
I realy like the concept. But maybe if the camera came a bit far from the subject it will give a bit more harmony to the scene in order to not give to the robot and the woman to much perspective distortion, and to centralize they too in the composition.
09-10-2005, 10:08 PM
allright .nice expresstopn on the ur scene. U can start ur Spectacular now . Nice to meet U and goodluck ...
09-10-2005, 10:24 PM
Thanks for the coments
Yakuza: Taking a 'lil too long to start the critics, eh? Heheh, alright.
I like your idea, I think you're kinda right. I just don't want them to be too much far away from the camera.
I'm gonna try to test this once I start the 3D. As always, your comentaries are apreciated.
09-11-2005, 08:27 PM
Started modelling the floor. This is a "tile" that will be repeating, though I intend to make a different texture to each tile. The shader is just a filler for now.
Thanks for viewing
09-11-2005, 08:47 PM
Is good to see u here! I realy liked your idea!
the modelling of the floor is very nice too, Good start
i will be waching here:thumbsup:
best luck for u!
09-11-2005, 09:22 PM
Lookin´ great, wanna see how u gonna manage the variation on these tiles. Keep up
09-11-2005, 10:37 PM
Heh, you know I love making different tiles, but I'm gonna work only on the texture.
Just another test render, I'm checking how the tiles "match".
On a side note, I kinda like this metallic shader, and am probably gonna keep this specular/reflection for the diffuse channels.
Thanks for viewing
09-11-2005, 10:41 PM
yeah, just watch out for some overexposed areas , like that under ilumination.
09-12-2005, 12:33 AM
That title looks good, nice work.
09-12-2005, 02:03 AM
LAURO: Like I said, it's good to see you here too. Brazillian power! Hehe :D
Yakuza: The light is coming from the "bulb", I think the light settings on the object are a bit too high. But the problem really seems the way this shader is diectly reflecting light, it gets way too overexposed. I'll try to fix it.
Hello, Fernando! Interesting concept, and the floor tile already looks so nice! Boa sorte pro Challenge!
09-13-2005, 05:27 PM
good modeling, keep going...
09-13-2005, 06:19 PM
nice job. I like your illumination.
09-13-2005, 06:45 PM
You have a very unique concept and I'm curious to see what you will make with it.
Your modeling looks very good and detailed. I will watch this :thumbsup:
09-15-2005, 04:12 PM
Hey Fernando, good idea. I'm waiting an amazing work. Best luck
09-15-2005, 10:20 PM
will be posting new ups soon. Got a new job that is taking me some time, but I'l lget back to work here soon.
Thanks for the comentaries!
09-17-2005, 04:16 PM
Best luck for you!
09-17-2005, 04:16 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.