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View Full Version : Spectacular 3D Entry: Jason Calvert


JayCally
09-08-2005, 01:06 PM
Jason Calvert is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=8495)

Latest Update: Modeling: Astral Snail
http://features.cgsociety.org/challenge/entries/11/8495/8495_1128083922_medium.jpg (http://forums.cgsociety.org/showthread.php?p=2694010#post2694010)

JayCally
09-08-2005, 06:18 PM
http://features.cgsociety.org/challenge/entries/11/8495/8495_1126203507_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8495/8495_1126203507_large.jpg)

Spectacular images don't have to be about explosions or tragedy. They can be about beauty and nature. So, my image will be a beautiful reef full of coral, fish and invertibrites. I will be using my reef aquarium as inspiration. The scene will focus on a school of Yellow Tang feed on algee. I have already taken reference photos of my tang and will use it to create my fish model. I plan on using Lightwave, ZBrush and Photoshop to create my final image.

Good luck to everyone!

JayCally
09-30-2005, 12:27 PM
http://features.cgsociety.org/challenge/entries/11/8495/8495_1128083254_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8495/8495_1128083254_large.jpg)

Here is the base mesh for the Fire Coral. This will be were the Tang ar grazing. I started out with a box, then metaformed it, SmoothShifted a few times and moved points. I will finish the modeling and creating textures in ZBrush.

JayCally
09-30-2005, 12:30 PM
http://features.cgsociety.org/challenge/entries/11/8495/8495_1128083402_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8495/8495_1128083402_large.jpg)

Here is the finished model of the Astral Snail. I've almost finished all the textures for it and now I have to bring it into Lightwave. I'll place all the textures, position the models and render them in Lightwave.

JayCally
09-30-2005, 12:38 PM
http://features.cgsociety.org/challenge/entries/11/8495/8495_1128083922_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8495/8495_1128083922_large.jpg)

Here is the progression of the model. I first started with a box. I then metaformed it and smoothed shifted it a few times. I then moved points around to get the basic shape of the snail. I used a reference pic to get a realistic form. I then exported a OBJ file to use in ZBrush. In ZBrush, I subdivied it and started "painting" the displacement map for it. I have 8 SubDivision levels and its around 1.4million polys. The model probally won't be close to the camera or even in focus but I want my final image to be very realistic.

I jumped to this model first to do instead of the coral so I could learn how to use ZBrush. I wanted to practice before I moved onto a harder mesh. The textures are almost all done. Now just to put them on in Lightwave.

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